Champi Warrior
InfantryBase values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.
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Champi Scout
DarkChampi Runner
FeudalChampi Warrior
CastleElite Champi Warrior
ImperialThe coach's briefing
Commander, the Champi Warrior is the full realization of the Champi line's potential. No longer a mere scout or raider, this warrior is a dedicated anti-ranged specialist with +4 bonus damage against Archers. At 1.1 speed with 3 pierce armor, the Champi Warrior can walk into Crossbowmen and Cavalry Archers and tank their shots. With 55 HP and 9 attack, they are real combatants in their own right. They share the Eagle Warrior armor class, meaning they benefit from the same bonuses and vulnerabilities. Use them to hunt down archer-heavy compositions and protect your own siege or infantry from ranged harassment. In Castle Age, a group of Champi Warriors is the nightmare of any archer-based strategy.
STRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
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Strategic Analysis
Tactical Identity
The Champi Warrior is the **anti-ranged answer** for American civilizations. With 3 pierce armor and 1.1 speed they close on archers — but they carry no bonus against them.
Tactical Playbook
Archer Hunter
Their bonuses are +3 vs Siege, +2 vs standard buildings and +1 vs Eagle Warriors — nothing against archers. With 1.1 speed, you close distance steadily. A group of 10 Champi Warriors deletes archer balls.
Siege Escort
Position Champi Warriors around your Mangonels or Rams. Archers trying to snipe your siege will face devastating counter-attacks.
Monk Raiding
At 1.1 speed, you can catch and kill Monks (0.7) before they convert. Monasteries should fear groups of Champi Warriors.
Skirmisher Counter
Even though Skirmishers are anti-archer, Champi Warriors' +4 bonus applies to them too (Archer class). You deal 12 damage while they deal minimal back.
Critical Point
The Eagle Warrior armor class means you take bonus damage from **Champions, Cataphracts, and Jaguar Warriors**. Cavalry is also dangerous with your modest 55 HP. Avoid melee specialists.
Understanding The Stats
The Champi Warrior is a complete combat unit with strong anti-ranged capabilities. The combination of 3 pierce armor and 1.1 speed is what lets them reach archers; the damage bonus does not exist.
Archer Bane
With 8 base + 4 bonus = 12 damage per hit on archers. Most Crossbowmen have 35 HP — that's a 3-hit kill.
Pierce Tank
3 pierce armor means Crossbowmen (5 attack) deal only 2 damage per shot. You can tank 37+ archer shots before dying.
Closing Speed
1.1 speed is well short of Knights (1.35). You can chase down archers and flee from heavy cavalry.
Moderate HP
55 HP is modest: you win by numbers and speed, not by trading. Against melee units, you still fall quickly. Pick your fights wisely.
Coach's Tip
With 3 PA, archers barely scratch you. A Crossbowman deals only 2 damage per shot — you tank 37 arrows. Close distance aggressively and your +4 bonus will do the rest.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Eagle Warrior | +1 |
| Standard Building | +2 |
| Siege Weapon | +3 |
Armor Classes
Infantry
Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.
Key Upgrades
Feudal Age
Castle Age
Civilizations
* 4 civilizations have access to this unit.
AoE Coach analysis
Context & meta
The Champi Warrior is all-purpose Infantry available to the Incas, Mapuche, Muisca, and Tupi. The record gives 50 food and 25 gold, 26 seconds to train, 55 HP, 9 attack, 0 melee/3 pierce armor, speed 1.1, and line of sight 6. It can build Outposts. The official help says it is strong against Foot Archers, Siege Weapons, and buildings, but weak against Cavalry. That combination makes it a practical raider and utility fighter: it is cheap enough to appear early, has enough pierce armor to approach ranged targets, and can turn a successful push into vision and territory.
History & balance
The Champi Warrior is a regional design rather than a single-civilization signature, and its meaning changes with the host civilization. Incas reduce Military Unit food costs by age and use Settlements as their primary economic buildings. Mapuche add hit points to Infantry and can train the Spearman and Skirmisher lines from Settlements. Muisca add melee armor to the Champi Scout line and Archery Range units, while Tupi give their military upgrades a cheaper food cost and recover 15% of fallen-unit cost. The same 55-HP body therefore supports different plans: raiding, forward vision, or a durable mixed army.
In pro play
Use Champi Warriors when you need more than a fight. At 26 seconds, 50 food, and 25 gold, they can form a small early group; at 1.1 speed and line of sight 6, that group can escort a raid, screen a siege move, or build an Outpost on a resource. Their 3 pierce armor helps against Foot Archers, while the official anti-building and anti-siege profile rewards a direct approach to exposed infrastructure. Do not make them your only answer to cavalry: the 55 HP and 0 melee armor collapse when a mounted force reaches them. Pair them with Spearmen, Skirmishers, or a host civilization bonus that covers the gap.
How to counter it
The classic mistake is answering Champi Warriors with Foot Archers or Siege Weapons, the categories the official help marks as strengths. The official weakness category is Cavalry. Cataphracts carry +9 against Infantry and can take the short fight Champi Warriors avoid; mounted units also exploit 0 melee armor and 1.1 speed. Use Cavalry to remove Outpost builders and force the group away from your economy, while keeping ranged units behind it. If you keep losing to Champi Warriors without knowing what to produce or when, AoE Coach reads your match-up and gives you the counter composition and timing.