Champi Warrior unit icon - Age of Empires 2

Champi Warrior

Infantry
Food40
Gold25
Hit Points75
Attack8
Melee Armor1
Pierce Armor3
Train Time14s
Speed1.3

Evolution

Food 100 Gold 50
Food 200 Gold 100
Food 800 Gold 500

STRONG AGAINST

You win these trades cost-effectively.

Archers
Archers
?
Crossbowmen
Skirmishers
Skirmishers

WEAK AGAINST

Avoid these fights or bring support.

?
Cavalry
Champions
Champions
Monks
Monks

Strategic Analysis

Tactical Identity

The Champi Warrior is the **anti-ranged answer** for American civilizations. With +4 vs Archers, 3 PA, and 1.3 speed, they hunt down and destroy archer-based compositions.

Tactical Playbook

Archer Hunter

+4 vs Archers means 12 total damage per hit on most archers. With 1.3 speed, you close distance quickly. A group of 10 Champi Warriors deletes archer balls.

Siege Escort

Position Champi Warriors around your Mangonels or Rams. Archers trying to snipe your siege will face devastating counter-attacks.

Monk Raiding

At 1.3 speed, you can catch and kill Monks before they convert. Monasteries should fear groups of Champi Warriors.

Skirmisher Counter

Even though Skirmishers are anti-archer, Champi Warriors' +4 bonus applies to them too (Archer class). You deal 12 damage while they deal minimal back.

Critical Point

The Eagle Warrior armor class means you take bonus damage from **Champions, Cataphracts, and Jaguar Warriors**. Cavalry is also dangerous with your modest 75 HP. Avoid melee specialists.

Understanding The Stats

The Champi Warrior is a complete combat unit with strong anti-ranged capabilities. The combination of +4 vs Archers, 3 PA, and 1.3 speed makes them the premier archer-counter infantry.

Archer Bane

+4 vs Archer

With 8 base + 4 bonus = 12 damage per hit on archers. Most Crossbowmen have 35 HP — that's a 3-hit kill.

Pierce Tank

3 PA

3 pierce armor means Crossbowmen (5 attack) deal only 2 damage per shot. You can tank 37+ archer shots before dying.

Closing Speed

1.3 Speed

1.3 speed is faster than Knights (1.35 is close). You can chase down archers and flee from heavy cavalry.

Moderate HP

75 HP

75 HP is decent but not exceptional. Against melee units, you still fall quickly. Pick your fights wisely.

Coach's Tip

With 3 PA, archers barely scratch you. A Crossbowman deals only 2 damage per shot — you tank 37 arrows. Close distance aggressively and your +4 bonus will do the rest.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Archer+4

Armor Classes

Infantry

Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.

Eagle Warrior

Vulnerable to Champions and Hand Cannoneers.