Champi Warrior
InfantryEvolution
Champi Scout
DarkChampi Runner
FeudalChampi Warrior
CastleElite Champi Warrior
ImperialSTRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The Champi Warrior is the **anti-ranged answer** for American civilizations. With +4 vs Archers, 3 PA, and 1.3 speed, they hunt down and destroy archer-based compositions.
Tactical Playbook
Archer Hunter
+4 vs Archers means 12 total damage per hit on most archers. With 1.3 speed, you close distance quickly. A group of 10 Champi Warriors deletes archer balls.
Siege Escort
Position Champi Warriors around your Mangonels or Rams. Archers trying to snipe your siege will face devastating counter-attacks.
Monk Raiding
At 1.3 speed, you can catch and kill Monks before they convert. Monasteries should fear groups of Champi Warriors.
Skirmisher Counter
Even though Skirmishers are anti-archer, Champi Warriors' +4 bonus applies to them too (Archer class). You deal 12 damage while they deal minimal back.
Critical Point
The Eagle Warrior armor class means you take bonus damage from **Champions, Cataphracts, and Jaguar Warriors**. Cavalry is also dangerous with your modest 75 HP. Avoid melee specialists.
Understanding The Stats
The Champi Warrior is a complete combat unit with strong anti-ranged capabilities. The combination of +4 vs Archers, 3 PA, and 1.3 speed makes them the premier archer-counter infantry.
Archer Bane
With 8 base + 4 bonus = 12 damage per hit on archers. Most Crossbowmen have 35 HP — that's a 3-hit kill.
Pierce Tank
3 pierce armor means Crossbowmen (5 attack) deal only 2 damage per shot. You can tank 37+ archer shots before dying.
Closing Speed
1.3 speed is faster than Knights (1.35 is close). You can chase down archers and flee from heavy cavalry.
Moderate HP
75 HP is decent but not exceptional. Against melee units, you still fall quickly. Pick your fights wisely.
Coach's Tip
With 3 PA, archers barely scratch you. A Crossbowman deals only 2 damage per shot — you tank 37 arrows. Close distance aggressively and your +4 bonus will do the rest.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Archer | +4 |
Armor Classes
Infantry
Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.
Eagle Warrior
Vulnerable to Champions and Hand Cannoneers.