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Champi Warrior

Castle Age upgrade with anti-archer bonus damage. Fills the Eagle Warrior role for American civilizations with strong ranged counter capability.

Tactical Briefing

Commander, the Champi Warrior is the full realization of the Champi line's potential. No longer a mere scout or raider, this warrior is a dedicated anti-ranged specialist with +4 bonus damage against Archers. At 1.3 speed with 3 pierce armor, the Champi Warrior can close distance on Crossbowmen and Cavalry Archers, tanking their shots while dealing devastating bonus damage. With 75 HP and 8 attack, they are formidable combatants in their own right. They share the Eagle Warrior armor class, meaning they benefit from the same bonuses and vulnerabilities. Use them to hunt down archer-heavy compositions and protect your own siege or infantry from ranged harassment. In Castle Age, a group of Champi Warriors is the nightmare of any archer-based strategy.

Statistics

HP
75
Attack
8
Melee Armor
1
Pierce Armor
3
Speed
1.3

Cost

  • Food: 40
  • Gold: 25

Strong Against

Weak Against

Strategic Analysis

The Champi Warrior is the **anti-ranged answer** for American civilizations. With +4 vs Archers, 3 PA, and 1.3 speed, they hunt down and destroy archer-based compositions.

  • Archer Hunter: +4 vs Archers means 12 total damage per hit on most archers. With 1.3 speed, you close distance quickly. A group of 10 Champi Warriors deletes archer balls.
  • Siege Escort: Position Champi Warriors around your Mangonels or Rams. Archers trying to snipe your siege will face devastating counter-attacks.
  • Monk Raiding: At 1.3 speed, you can catch and kill Monks before they convert. Monasteries should fear groups of Champi Warriors.
  • Skirmisher Counter: Even though Skirmishers are anti-archer, Champi Warriors' +4 bonus applies to them too (Archer class). You deal 12 damage while they deal minimal back.

Warning: The Eagle Warrior armor class means you take bonus damage from **Champions, Cataphracts, and Jaguar Warriors**. Cavalry is also dangerous with your modest 75 HP. Avoid melee specialists.

Attack Bonuses

  • +4 vs Archer

Available Civilizations

Incas, Mapuche, Muisca, Tupi