Elite Berserk
InfantryEvolution
Berserk
CastleElite Berserk
ImperialSTRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The Elite Berserk becomes a **regenerating infantry powerhouse**. Enhanced stats and healing make extended campaigns trivial.
Tactical Playbook
Berserkergang Synergy
Research Berserkergang to double regeneration to 40 HP/min. Berserks become nearly unkillable in attrition.
Better Armor
2/1 armor significantly reduces damage taken. Militia line deals only 11 damage.
Faster Training
12 seconds instead of 14. Can replace losses faster during extended fights.
Critical Point
**Still vulnerable to ranged mass**. Even with better armor, Arbalesters will overwhelm regeneration if you can't close the gap.
Understanding The Stats
The Elite upgrade improves all combat stats while maintaining the regeneration that defines the unit.
More HP
+8 HP over base. Combined with regen, very hard to kill.
Higher Attack
+2 over base. Kills enemy infantry faster.
Better Armor
+1 melee armor. Takes 1 less damage from every melee hit.
Double Regen
With Berserkergang. Heals 2 HP every 3 seconds.
Coach's Tip
62 HP with 40 HP/min regeneration means in 90 seconds you effectively have 122 HP. That's Champion-level tankiness with better damage.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Building | +3 |
| Standard Building | +3 |
Armor Classes
Infantry
Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.
Unique Unit
Vulnerable to units with bonus damage vs this class.