Eagle Warrior
InfantryBase values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.
Stop searching after the game
The coach calls out counters live, the moment the unit shows up.
Try it freeEvolution
Eagle Scout
FeudalEagle Warrior
CastleElite Eagle Warrior
ImperialThe coach's briefing
The Eagle Warrior is the Castle Age powerhouse for Mesoamerican civs. With 1.15 speed, they outrun Knights and raid with impunity. Their +8 vs Monks makes them the ultimate anti-Monk unit. Combine with siege to protect your Mangonels. They dominate games when gold is available. Classes: Infantry, Eagle Warrior.
STRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Just lost against this unit?
Your coach names the counters during the match — not once the game is over.
Strategic Analysis
Tactical Identity
The Eagle Warrior is the **Mesoamerican Knight alternative**. While they lose 1v1 to Knights, their speed advantage and anti-monk capability make them strategically superior in many situations.
Tactical Playbook
Raiding Excellence
At 1.15 speed with 3 pierce armor, you can raid under TC fire effectively. Kill villagers and escape before Knights arrive.
Monk Counter
Eagles are THE monk counter. +8 bonus damage means you 3-shot Monks. Protect your army from conversions by having Eagles nearby.
Siege Sniping
With +3 vs Siege, Eagles delete Mangonels and Scorpions quickly. Dive the enemy siege to protect your archers.
Critical Point
Avoid **Long Swordsmen** and **Champions** at all costs. They deal +8 bonus damage to you and you have 0 melee armor.
Understanding The Stats
Eagle Warriors combine the mobility of cavalry with the production speed of infantry, making them a unique and powerful Castle Age option.
Superior Speed
Faster than Knights (1.35)... wait, that's wrong. 1.15 < 1.35. But with Squires (1.26), you can still escape most cavalry.
Strong Attack
7 attack is decent. You 4-shot villagers (40 HP) and can threaten archers effectively.
Pierce Armor
3 pierce armor is exceptional. Crossbowmen need many more hits to kill you compared to Knights.
Anti-Monk Role
With 7+8=15 damage, Monks (30 HP) die in 2 hits. You're the ultimate protection against conversions.
Coach's Tip
3 pierce armor means Crossbowmen deal only 2 damage per hit (5 base - 3 armor). You can dive archer masses and survive long enough to kill several.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Monk | +8 |
| Siege Weapon | +3 |
| Cavalry | +3 |
Armor Classes
Infantry
Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.
Eagle Warrior
Vulnerable to Champions and Hand Cannoneers.
Key Upgrades
Feudal Age
Castle Age
Civilizations
* 2 civilizations have access to this unit.
AoE Coach analysis
Context & meta
The Eagle Warrior is the defining unit of the Aztecs and the Mayans, filling the cavalry-shaped hole in factions that have no horses. Eagles are infantry-class but move at cavalry speed, carry high pierce armor, and deal bonus damage versus Monks, siege and cavalry. They are gold-cheap relative to Knights, letting Meso civs raid, snipe Monks and skirmish with a mobile, archer-resistant unit. The line runs Eagle Scout → Eagle Warrior → Elite Eagle Warrior, and Aztec/Maya bonuses (El Dorado for Aztecs, eco for Mayans) push them into a leading raiding and anti-archer role.
History & balance
Eagle Warriors were added with the Conquerors Meso-American civilizations and have been carefully balanced ever since, because they are the only mobile gold-light unit those civs have. The Aztec unique tech El Dorado (+40 HP to Eagles, buffed from +20 in DE) is one of the most impactful unique techs in the game. Pierce armor values and the bonus-damage profile have been adjusted across patches to keep Eagles strong against archers without making them dominate every matchup. The unit's speed and Monk-bonus role have remained its identity since introduction.
In pro play
Eagle Warriors are central to every Meso-civ game plan. Pros use Eagle raids to compensate for the lack of cavalry — fast, archer-resistant Eagles hunt down enemy villagers and Monks across the map. The classic Aztec composition is Eagles + Jaguar Warriors + siege, while Mayans pair Eagles with Plumed Archers. Because Eagles resist archer fire, they are a brilliant answer to archer civilizations: the Eagle-into-Jaguar transition punishes an opponent who over-commits to Crossbows. Their bonus versus siege also makes them a clean answer to Mangonel-heavy compositions.
How to counter it
Eagles have low base HP and are infantry-class, so dedicated anti-infantry units shred them. Heavy Camel Riders and Knights/Paladins beat Eagles in melee (Eagles deal bonus to cavalry but still lose to massed heavy cav HP). Infantry with anti-infantry bonuses — Teutonic Knights, or any civ's upgraded Champions — outtrade them. Most importantly, Eagles have low pierce-armor-adjusted survivability against Hand Cannoneers and heavy infantry. The macro counter is denying the raids that make Eagles valuable: wall your villagers and garrison on sight, since an Eagle that can't raid is an expensive, fragile skirmisher. Scorpions and Onagers also punish massed Eagles.