Eagle Warrior unit icon - Age of Empires 2

Eagle Warrior

Infantry
Food25
Gold50
Hit Points55
Attack7
Melee Armor0
Pierce Armor3
Train Time35s
Speed1.15

Evolution

Food 200 Gold 200
Food 800 Gold 500

STRONG AGAINST

You win these trades cost-effectively.

Monk
Monk
?
Siege Weapons
Skirmisher
Skirmisher
Archer
Archer

WEAK AGAINST

Avoid these fights or bring support.

Long Swordsman
Long Swordsman
Champion
Champion
Knight
Knight
Scorpion
Scorpion

Strategic Analysis

Tactical Identity

The Eagle Warrior is the **Mesoamerican Knight alternative**. While they lose 1v1 to Knights, their speed advantage and anti-monk capability make them strategically superior in many situations.

Tactical Playbook

Raiding Excellence

At 1.15 speed with 3 pierce armor, you can raid under TC fire effectively. Kill villagers and escape before Knights arrive.

Monk Counter

Eagles are THE monk counter. +8 bonus damage means you 3-shot Monks. Protect your army from conversions by having Eagles nearby.

Siege Sniping

With +4 vs Siege, Eagles delete Mangonels and Scorpions quickly. Dive the enemy siege to protect your archers.

Critical Point

Avoid **Long Swordsmen** and **Champions** at all costs. They deal +8 bonus damage to you and you have 0 melee armor.

Understanding The Stats

Eagle Warriors combine the mobility of cavalry with the production speed of infantry, making them a unique and powerful Castle Age option.

Superior Speed

1.15 Speed

Faster than Knights (1.35)... wait, that's wrong. 1.15 < 1.35. But with Squires (1.26), you can still escape most cavalry.

Strong Attack

7 Atk

7 attack is decent. You 4-shot villagers (40 HP) and can threaten archers effectively.

Pierce Armor

3 Pierce

3 pierce armor is exceptional. Crossbowmen need many more hits to kill you compared to Knights.

Anti-Monk Role

+8 vs Monks

With 7+8=15 damage, Monks (30 HP) die in 2 hits. You're the ultimate protection against conversions.

Coach's Tip

3 pierce armor means Crossbowmen deal only 2 damage per hit (5 base - 3 armor). You can dive archer masses and survive long enough to kill several.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Monk+8
Siege+4
Cavalry+2

Armor Classes

Infantry

Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.

Eagle Warrior

Vulnerable to Champions and Hand Cannoneers.