Elite Eagle Warrior
InfantryBase values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.
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Eagle Scout
FeudalEagle Warrior
CastleElite Eagle Warrior
ImperialThe coach's briefing
The Elite Eagle Warrior is the pinnacle of Mesoamerican infantry. With 1.3 speed and 4 pierce armor, they raid with near-impunity. Their massive anti-Monk and anti-Siege bonuses make them essential for protecting your army. Mass Elite Eagles and dive into enemy formations to kill siege and monks. Classes: Infantry, Eagle Warrior.
STRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Just lost against this unit?
Your coach names the counters during the match — not once the game is over.
Strategic Analysis
Tactical Identity
The Elite Eagle Warrior is the **Imperial Age raiding king**. Their combination of speed, pierce armor, and anti-support bonuses makes them the ultimate mobile strike force.
Tactical Playbook
Raiding Supremacy
1.3 speed with 4 pierce armor means you can raid anywhere. Kill villagers, delete buildings, escape before response arrives.
Monk Annihilation
+10 vs Monks means you 2-shot them. Always have Eagles ready to dive enemy Monks threatening your siege.
Siege Assassination
+5 vs Siege plus 9 attack = 13 damage to siege. Trebuchets (150 HP) die to focused Eagle fire in seconds.
Critical Point
Still hard-countered by **Champions** and **Hand Cannoneers**. Champions deal 25 damage per hit to you (13 + 12 bonus).
Understanding The Stats
Elite Eagle Warriors represent the peak of the Eagle line, with stats that make them competitive with Paladin-tier units in their specialized roles.
Maximum Speed
With Squires (1.43), you're faster than Hussars. You choose every engagement and can escape anything.
Strong Attack
9 attack kills villagers in 3 hits (40/13). Combined with your speed, you're the best raiding unit in the game.
Archer Immunity
4 pierce armor means Arbalesters deal only 2 damage per hit. You can tank 30 arrows before dying.
Support Killer
+10 vs Monks, +5 vs Siege. You counter the two main support unit types extremely effectively.
Coach's Tip
9 attack + Blast Furnace = 11 attack. You 2-shot Monks (30 HP) and can kill villagers before they reach Town Center.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Monk | +10 |
| Siege Weapon | +5 |
| Cavalry | +4 |
Armor Classes
Infantry
Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.
Eagle Warrior
Vulnerable to Champions and Hand Cannoneers.
Key Upgrades
Feudal Age
Castle Age
Civilizations
* 2 civilizations have access to this unit.
AoE Coach analysis
Context & meta
The Elite Eagle Warrior is fast shock infantry with 60 HP, 9 attack, 0 melee armor, 4 pierce armor, 1.3 speed and 6 line of sight. It costs 20 food and 50 gold, trains in 20 seconds, and keeps the Eagle line's conversion resistance and raiding identity. The official help classifies it as strong against Monastery Units and Archery Units and weak against the Militia-line and Cavalry. The Infantry and Eagle Warrior armor classes matter more than the label: Champions and other anti-Eagle infantry exploit one class, while Hand Cannoneers and selected cavalry exploit the other. Its bonuses against Monks, Siege and Cavalry make exposed support especially unsafe.
History & balance
The Elite Eagle Warrior is the late form of the shared Eagle line, built to turn scouting mobility into a durable Imperial pressure tool. Its 20-second training time and 1.3 speed support repeated raids, while 4 pierce armor lets it cross ordinary arrow fire long enough to reach a target. Civilization bonuses change the ceiling rather than the core job: Aztecs train military units 15% faster, and the Mayan Holcans technology is recorded as adding +40 HP to Eagle Warriors. Read the live tech tree before assigning the bonus to a roster.
In pro play
Elite Eagle Warriors want targets that cannot turn quickly: Monks, siege, villagers and isolated Archery Units. Use their 1.3 speed to appear on a resource, force the opponent to rotate, then leave before the Militia-line arrives. Their 4 pierce armor is permission to cross arrow fire, not permission to stand under every castle; keep the group moving and use vision to pick the next opening. The attack bonuses against Monks and Siege make a detachment valuable. Add Blacksmith attack and armor, maintain production from multiple Barracks, and do not overcommit into Champions, Hand Cannoneers or heavy cavalry. The best Eagle play is a chain of forced reactions, not a single frontal battle.
How to counter it
The classic mistake is answering Elite Eagle Warriors with Archers, Monks or a thin line that lets them reach the back. The official help gives the categories: Militia-line and Cavalry. In practice, Champions carry a real +8 Eagle Warrior bonus, Hand Cannoneers carry +10 against Infantry, and Cataphracts carry +9 against Infantry; each attacks a class the Elite Eagle Warrior actually has. If Elite Eagle Warriors keep reaching your economy without you knowing what to build or when, AoE Coach reads your match-up and gives you the counter composition and timing.