Champion
The ultimate infantry unit of the Militia line. High attack, good durability, and excellent cost efficiency make them a staple of late-game compositions.
Tactical Briefing
The Champion is your ultimate melee infantry. With 13 attack and 70 HP, they crush trash units and Eagles. Their low gold cost (20) makes them sustainable in long games. Pair with siege or ranged support to cover their weakness to archers. Champions are essential for trash wars and raiding. Classes: Infantry.
Statistics
- HP
- 70
- Attack
- 13
- Melee Armor
- 1
- Pierce Armor
- 1
- Speed
- 0.9
Cost
- Food: 60
- Gold: 20
Strong Against
Weak Against
Strategic Analysis
The Champion is the **trash war king**. In late Imperial Age when gold is scarce, Champions provide reliable, gold-efficient damage that dominates Hussars and Halberdiers.
- Trash War Supremacy: Champions beat all trash units 1v1. A ball of Champions will shred any Hussar or Halberdier spam.
- Building Destruction: With +4 vs buildings (+6 with Arson), Champions tear through enemy production and economy buildings.
- Support Composition: Pair with Siege Onagers or Heavy Scorpions. Champions protect siege while siege clears the archers that counter you.
Warning: **Hand Cannoneers** and **Jaguar Warriors** destroy Champions. Avoid Aztecs and civs with strong gunpowder access.
Attack Bonuses
- +4 vs Building
- +12 vs Eagle Warrior
Available Civilizations
Aztecs, Bengalis, Berbers, Bohemians, Britons, Bulgarians, Burmese, Byzantines, Celts, Chinese, Dravidians, Ethiopians, Franks, Georgians, Goths, Hindustanis, Huns, Incas, Italians, Japanese, Jurchens, Khmer, Koreans, Lithuanians, Magyars, Malay, Malians, Mayans, Mongols, Persians, Portuguese, Romans, Saracens, Shu, Sicilians, Slavs, Spanish, Tatars, Teutons, Turks, Vietnamese, Vikings, Wei, Wu