Two-Handed Swordsman
InfantryEvolution
Militia
DarkMan-at-Arms
FeudalLong Swordsman
CastleTwo-Handed Swordsman
ImperialChampion
ImperialSTRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The Two-Handed Swordsman bridges the gap to Champion while being immediately useful. They dominate **trash wars** and continue to hard-counter Eagles.
Tactical Playbook
Trash War Dominance
2HS beat Hussars and Halberdiers in equal fights. In late game when gold runs out, they're your answer to trash spam.
Raiding Potential
With Squires and good armor from Blacksmith upgrades, they can raid enemy economy effectively.
Champion Transition
If you're going infantry, upgrade to Champion ASAP. The +13 attack and +70 HP makes a huge difference.
Critical Point
Still vulnerable to **Hand Cannoneers**, **Arbalesters**, and **Paladins**. You need siege or cavalry support against these threats.
Understanding The Stats
The Two-Handed Swordsman has solid Imperial Age stats but is often skipped in favor of going straight to Champion when resources allow.
Strong Attack
12 attack cuts through trash units quickly. Hussars (with 0 melee armor) take the full 12 damage per hit.
Good Durability
60 HP with armor upgrades makes them tanky enough to close distance and engage.
Eagle Destruction
Combined with 12 base attack, you deal 22 damage to Eagles. Elite Eagle Warriors die in 3 hits.
Cost Efficiency
Same cost as Militia. Extremely gold-efficient for an Imperial Age combat unit.
Coach's Tip
12 attack is a major power spike. You now threaten all trash units and can hold your own against light cavalry in melee.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Building | +3 |
| Eagle Warrior | +10 |
Armor Classes
Infantry
Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.