Man-at-Arms unit icon - Age of Empires 2

Man-at-Arms

Infantry
Food60
Gold20
Hit Points45
Attack6
Melee Armor0
Pierce Armor1
Train Time21s
Speed0.9

Evolution

Food 100 Gold 40
Food 200 Gold 65
Food 300 Gold 100

Champion

Imperial
Food 750 Gold 350

STRONG AGAINST

You win these trades cost-effectively.

Skirmisher
Skirmisher
Villager
Villager
?
Buildings

WEAK AGAINST

Avoid these fights or bring support.

Archer
Archer
Scout Cavalry
Scout Cavalry
Knight
Knight

Strategic Analysis

Tactical Identity

The Man-at-Arms is the backbone of the **M@A Rush**, one of the most common Feudal Age aggression strategies. Their bonus damage vs buildings allows them to quickly destroy Lumber Camps, Mining Camps, and even threaten Barracks.

Tactical Playbook

M@A Rush

Train 3 Militia in Dark Age, upgrade to M@A upon reaching Feudal. Immediately attack while your opponent is still transitioning.

M@A + Archers

Follow up with Archers from your Archery Range. M@A tank damage while Archers deal damage from behind - a deadly combo.

Building Pressure

Target economic buildings (Lumber Camps, Mining Camps) to force villagers to relocate and lose efficiency.

Critical Point

M@A fall off quickly. By mid-Feudal, Scouts and Archers counter them easily. Transition to Archers or Long Swordsmen.

Understanding The Stats

The Man-at-Arms represents a significant upgrade over Militia, with better attack, HP, and the critical building bonus that defines their role.

Improved Attack

6 Atk

+2 over Militia means you kill villagers faster and trade better against other Feudal units.

Building Killer

+1 vs Buildings

Small bonus, but it adds up. A group can destroy a Lumber Camp before villagers can react.

Durability

45 HP

+5 HP over Militia helps you survive longer under TC fire or against Archers.

Gold Investment

20 Gold

Same gold cost as Militia. The upgrade (100F/40G) is worth it for early aggression.

Coach's Tip

6 attack is strong for Feudal Age. You can 3-shot villagers and threaten buildings. Get in, do damage, get out before reinforcements arrive.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Building+1
Eagle Warrior+2

Armor Classes

Infantry

Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.