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Man-at-Arms

Upgraded Militia available in Feudal Age. Stronger with bonus damage against buildings, making them excellent for early aggression strategies.

Tactical Briefing

The Man-at-Arms is your Feudal Age infantry powerhouse. With +2 attack over Militia and a +1 bonus vs buildings, they can threaten enemy production buildings. The M@A rush is a classic opening that forces your opponent to react. Combine with Archers for devastating early pressure. Classes: Infantry.

Statistics

HP
45
Attack
6
Melee Armor
0
Pierce Armor
1
Speed
0.9

Cost

  • Food: 60
  • Gold: 20

Strong Against

Weak Against

Strategic Analysis

The Man-at-Arms is the backbone of the **M@A Rush**, one of the most common Feudal Age aggression strategies. Their bonus damage vs buildings allows them to quickly destroy Lumber Camps, Mining Camps, and even threaten Barracks.

  • M@A Rush: Train 3 Militia in Dark Age, upgrade to M@A upon reaching Feudal. Immediately attack while your opponent is still transitioning.
  • M@A + Archers: Follow up with Archers from your Archery Range. M@A tank damage while Archers deal damage from behind - a deadly combo.
  • Building Pressure: Target economic buildings (Lumber Camps, Mining Camps) to force villagers to relocate and lose efficiency.

Warning: M@A fall off quickly. By mid-Feudal, Scouts and Archers counter them easily. Transition to Archers or Long Swordsmen.

Attack Bonuses

  • +1 vs Building
  • +2 vs Eagle Warrior

Available Civilizations

All civilizations