Man-at-Arms
Upgraded Militia available in Feudal Age. Stronger with bonus damage against buildings, making them excellent for early aggression strategies.
Tactical Briefing
The Man-at-Arms is your Feudal Age infantry powerhouse. With +2 attack over Militia and a +1 bonus vs buildings, they can threaten enemy production buildings. The M@A rush is a classic opening that forces your opponent to react. Combine with Archers for devastating early pressure. Classes: Infantry.
Statistics
- HP
- 45
- Attack
- 6
- Melee Armor
- 0
- Pierce Armor
- 1
- Speed
- 0.9
Cost
- Food: 60
- Gold: 20
Strong Against
Weak Against
Strategic Analysis
The Man-at-Arms is the backbone of the **M@A Rush**, one of the most common Feudal Age aggression strategies. Their bonus damage vs buildings allows them to quickly destroy Lumber Camps, Mining Camps, and even threaten Barracks.
- M@A Rush: Train 3 Militia in Dark Age, upgrade to M@A upon reaching Feudal. Immediately attack while your opponent is still transitioning.
- M@A + Archers: Follow up with Archers from your Archery Range. M@A tank damage while Archers deal damage from behind - a deadly combo.
- Building Pressure: Target economic buildings (Lumber Camps, Mining Camps) to force villagers to relocate and lose efficiency.
Warning: M@A fall off quickly. By mid-Feudal, Scouts and Archers counter them easily. Transition to Archers or Long Swordsmen.
Attack Bonuses
- +1 vs Building
- +2 vs Eagle Warrior