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Militia

The most basic infantry unit. Cheap and available from the Dark Age, the Militia is essential for early rushes and defending against early aggression.

Tactical Briefing

The Militia is your Dark Age infantry option. While weak individually, a group of Militia can deal significant damage in early rushes (Drush). Use them to disrupt your opponent's economy, forcing idle villager time. They upgrade into the powerful Men-at-Arms in Feudal Age. Classes: Infantry.

Statistics

HP
40
Attack
4
Melee Armor
0
Pierce Armor
1
Speed
0.9

Cost

  • Food: 60
  • Gold: 20

Strong Against

Weak Against

Strategic Analysis

The Militia is the foundation of the iconic **Drush** (Dark Age Rush) strategy. While individually weak, 3 Militia arriving at your opponent's base while they're still building their economy can be devastating.

  • Drush (Dark Age Rush): Send 3 Militia to your opponent's base around 6-7 minutes. Target villagers on gold/berries. Even if you kill nothing, forcing idle time is worth it.
  • Scout Harassment Defense: Keep 1-2 Militia near your woodline to deter enemy Scout Cavalry from killing villagers.
  • Transition to M@A: Research Man-at-Arms upgrade while advancing to Feudal. Your Militia automatically become stronger upon completion.

Warning: Militia are slow (0.9 speed) and will be kited by Scout Cavalry. Don't chase - focus on forcing villager idle time, then retreat.

Available Civilizations

All civilizations