Archery Range
Military building that trains archer units. Available from the Feudal Age, it produces ranged units that excel at harassment and support.
Statistics
- Age
- Feudal
- Category
- military
- HP
- 1500
- Build Time
- 50s
- Melee Armor
- 0
- Pierce Armor
- 8
- Garrison
- 10
Cost
- Wood: 175
Units Produced
Available Technologies
Strategic Analysis
The Archery Range is your gateway to ranged military power. Archers provide unmatched harassment potential and are the backbone of many powerful strategies.
- Archer Rush (Flush): Build an Archery Range immediately upon reaching Feudal Age. Produce Archers continuously while adding a second Range. 6-8 Archers can devastate an unprotected economy.
- Skirmisher Defense: If your opponent is massing archers, produce Skirmishers as a cost-effective counter. They deal bonus damage to archers and only cost food and wood.
- Crossbow Power Spike: Upon reaching Castle Age, immediately research Crossbowman. The upgrade provides a massive power spike that can win games if timed correctly.
- Cavalry Archer Mobility: In Castle Age, Cavalry Archers offer superior mobility. They require heavy investment but are extremely powerful in hit-and-run tactics.
Warning: Archers without Ballistics in Castle Age will miss moving targets consistently. Research it as soon as you can afford it.