Skirmisher unit icon - Age of Empires 2

Skirmisher

Archer
Food25
Wood35
Hit Points30
Attack2
Melee Armor0
Pierce Armor3
Train Time22s
Speed0.96

Evolution

Food 230 Wood 130
Food 300 Wood 450

STRONG AGAINST

You win these trades cost-effectively.

Archer
Archer
Crossbowman
Crossbowman
Spearman
Spearman

WEAK AGAINST

Avoid these fights or bring support.

Scout Cavalry
Scout Cavalry
Knight
Knight
Man-at-Arms
Man-at-Arms

Strategic Analysis

Tactical Identity

The Skirmisher is the **economy-saver**. When enemy goes Archers, Skirmishers let you defend without sacrificing your Castle Age timing. Save gold for Knights while Skirms hold the line.

Tactical Playbook

Archer Defense

Make Skirmishers reactively when you scout enemy Archers. 5-6 Skirms can hold off 8-10 Archers while costing you zero gold.

Forward Pressure

Push with Skirms + Spearmen. This 'trash push' costs no gold but zones out enemy Archers and Scouts, buying time for your economy.

Late Game Transition

In trash wars, Elite Skirmishers counter Hussars' Halbs. The counter-chain continues: Skirms beat Halbs beat Hussars beat Skirms.

Critical Point

**Any melee unit** destroys you. 30 HP with 0 melee armor means Scouts 3-shot you. Never let cavalry or infantry close the gap.

Understanding The Stats

The Skirmisher is defined by its pierce armor and bonus damage, not its base stats. Terrible attack is balanced by being the perfect Archer counter.

Pierce Armor

3 PA

3 pierce armor is exceptional for Feudal Age. Archers deal only 1 damage per arrow to you. You tank 30 arrows to die!

Archer Bonus

+3 vs Archer

Combined with your attack, you deal 5 damage to Archers (0 PA). They deal 1 to you. You win trades 5:1.

Trash Cost

0 Gold

25 Food, 35 Wood. No gold means infinite production. Spam them against Archer civs and never run dry.

Minimum Range

1 Min

1 minimum range means units that get into your face cannot be shot. Melee units completely shut you down.

Coach's Tip

2 attack is pathetic - but your +3 vs Archer and +3 vs Spearman are where you shine. Calculate: 2 + 3 = 5 damage to Archers. They have 30 HP. 6 shots to kill. You tank 30 shots. You win!

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Archer+3
Spearman+3

Armor Classes

Archer

Vulnerable to Skirmishers and Huskarls.