Elephant Archer unit icon - Age of Empires 2

Elephant Archer

Archer
Food100
Gold80
Hit Points280
Attack6
Melee Armor0
Pierce Armor3
Train Time32s
Speed0.8

Evolution

Food 1000 Gold 800

STRONG AGAINST

You win these trades cost-effectively.

?
Buildings
?
Infantry
Archers
Archers

WEAK AGAINST

Avoid these fights or bring support.

Halberdier
Halberdier
Monk
Monk
Elite Skirmisher
Elite Skirmisher
Heavy Scorpion
Heavy Scorpion

Strategic Analysis

Tactical Identity

The Elephant Archer is a **tanky ranged damage dealer**. Unlike fragile Cavalry Archers, they can absorb punishment while steadily whittling down enemy forces from range.

Tactical Playbook

Archer Counter Push

Walk into enemy Arbalester balls. Your 280 HP and 3 pierce armor means their shots barely tickle. Meanwhile you're killing 1-2 archers per volley.

Building Pressure

Your +3 vs Buildings bonus lets you chip down structures while tanking TC fire. Support with Rams for faster pushes.

Late Game Tank

In post-Imperial, Elephant Archers become nightmares to deal with. Fully upgraded with Parthian Tactics, they have obscene staying power.

Critical Point

**Monks** are your nightmare - 280 HP becomes 280 HP for the enemy. **Halberdiers** deal massive bonus damage (+28 from War Elephant class). **Heavy Scorpions** pierce through your mass. Always bring counter units.

Understanding The Stats

The Elephant Archer trades mobility for raw survivability. 280 HP is more than most infantry units, making them incredibly hard to kill without dedicated counters.

Massive HP Pool

280 HP

For comparison, a Paladin has 180 HP. You have 100 more HP than the tankiest cavalry. This lets you absorb absurd amounts of damage.

Building Damage

+3 vs Buildings

6 attack + 3 bonus = 9 damage to buildings. You can siege while fighting. Useful for pushing into bases.

Pierce Armor Tank

3 Pierce Armor

Arbalesters deal only 3 damage to you (6 attack - 3 armor). You can facetank 90+ arrows before dying.

Slow Movement

0.8 Speed

Slower than most units. You can't chase, you can't run. Positioning is everything - commit wisely.

Coach's Tip

280 HP is your identity. You're not here to deal damage fast - you're here to NOT DIE. With 3 pierce armor, archers tickle you. Walk into them confidently. But respect 0.8 speed - you can't escape bad fights.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Building+3
Stone Defense+3

Armor Classes

Archer

Vulnerable to Skirmishers and Huskarls.

Cavalry

Takes heavy bonus damage from Pikemen/Halberdiers and Camels.

Elephant

Vulnerable to units with bonus damage vs this class.

War Elephant

Vulnerable to units with bonus damage vs this class.