Genitour unit icon - Age of Empires 2

Genitour

Archer
Food50
Wood35
Hit Points50
Attack3
Melee Armor0
Pierce Armor3
Train Time25s
Speed1.35

Evolution

Food 500 Gold 450

STRONG AGAINST

You win these trades cost-effectively.

Archer
Archer
Crossbowman
Crossbowman
Arbalester
Arbalester

WEAK AGAINST

Avoid these fights or bring support.

Knight
Knight
Camel Rider
Camel Rider
Halberdier
Halberdier

Strategic Analysis

Tactical Identity

The Genitour is a **mobile trash archer counter**. When gold runs low, Genitours give you map control against archer-based armies while costing only food and wood.

Tactical Playbook

Trash Wars Mobility

In late game, Genitours dominate archer masses. Your 1.35 speed means you catch Arbalesters (0.96 speed) and kite Halberdiers forever.

Raiding Potential

Unlike foot Skirmishers, you can raid. Run into the enemy base, snipe archers protecting woodlines, and escape before Knights arrive.

Team Game Value

Berbers sharing Genitours with allies is huge. Your flanking teammate can make Genitours to counter the enemy pocket's archer support.

Critical Point

Your three armor classes mean you have many counters. **Knights** (anti-cavalry), **Camels** (anti-cavalry), and **Halberdiers** (anti-cavalry) all shred you. Avoid melee at all costs.

Understanding The Stats

The Genitour combines Skirmisher anti-archer role with cavalry mobility. The trade-off is vulnerability to anti-cavalry units due to the Cavalry armor class.

Archer Killer

+4 vs Archer

3 attack + 4 bonus = 7 damage to Archer class units. Against Arbalesters (0 melee armor), that's 7 damage per shot.

Spearman Bonus

+3 vs Spearman

Useful for cleaning up Halberdiers trying to screen for archers. 3+3 = 6 damage ignoring their 0 armor.

Zero Gold Cost

0 Gold

50 Food, 35 Wood. Pure trash unit. In post-Imperial when gold is gone, you can mass produce them indefinitely.

Cavalry Speed

1.35 Speed

Faster than Hussars (1.5 for Scout line) but much faster than foot Skirmishers (0.96). Catch archers, escape melee.

Coach's Tip

50 HP and 3 pierce armor lets you tank some archer fire. But 0 melee armor means Knights and Halbs destroy you. Your 1.35 speed is your survival tool - never let melee units catch you.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Archer+4
Spearman+3

Armor Classes

Archer

Vulnerable to Skirmishers and Huskarls.

Cavalry

Takes heavy bonus damage from Pikemen/Halberdiers and Camels.

Cavalry Archer

Vulnerable to units with bonus damage vs this class.