Monk
Religious unit that can convert enemy units and heal friendly units.
Tactical Briefing
Commander, the Monk is your conversion and healing specialist. With 9 range, he can convert enemy units from safety, turning expensive enemy knights into your own. He also heals injured allies, sustaining your army between fights. Use Monks against expensive units like elephants and knights. Each conversion is a massive resource swing in your favor.
Statistics
- HP
- 30
- Attack
- 0
- Melee Armor
- 0
- Pierce Armor
- 0
- Range
- 9
- Speed
- 0.7
Cost
- Gold: 100
Strong Against
Weak Against
Strategic Analysis
Conversion and healing support unit
- Convert Expensive Units: Converting a Knight (60F/75G) costs nothing but the Monk's 100G. Against elephants, you swing 200+ resources per conversion.
- Healing Sustain: Monks heal allied units to full HP for free. Between fights, heal your army to maintain strength.
- Relic Collection: Monks pick up relics that generate gold. 5 relics = instant relic victory in some modes.
Warning: Only 30 HP with 0 armor. Extremely fragile. Light cavalry and archers kill monks instantly.