Monk unit icon - Age of Empires 2

Monk

Monk
Gold100
Hit Points30
Attack0
Melee Armor0
Pierce Armor0
Train Time51s
Speed0.7

Base values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.

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Evolution

Monk

Castle

The coach's briefing

Commander, the Monk is your conversion and healing specialist. With 9 range, he can convert enemy units from safety, turning expensive enemy knights into your own. He also heals injured allies, sustaining your army between fights. Use Monks against expensive units like elephants and knights. Each conversion is a massive resource swing in your favor.

STRONG AGAINST

You win these trades cost-effectively.

?
Expensive Units
?
Cavalry
?
Elephants
?
Siege

WEAK AGAINST

Avoid these fights or bring support.

Light Cavalry
Light Cavalry
Eagle Warriors
Eagle Warriors
Archers
Archers
?
Fast Units
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Strategic Analysis

Tactical Identity

Conversion and healing support unit

Tactical Playbook

Convert Expensive Units

Converting a Knight (60F/75G) costs nothing but the Monk's 100G. Against elephants, you swing 200+ resources per conversion.

Healing Sustain

Monks heal allied units to full HP for free. Between fights, heal your army to maintain strength.

Relic Collection

Monks pick up relics that generate gold. 5 relics = instant relic victory in some modes.

Critical Point

Only 30 HP with 0 armor. Extremely fragile. Light cavalry and archers kill monks instantly.

Understanding The Stats

Monks are high-skill support units. Mastering conversion timing and positioning dramatically improves your win rate.

No Attack

0

Monks convert, they don't fight

No Armor

0/0

Completely unprotected

Very Low HP

30

Dies to anything

Slow Speed

0.7

Can't escape pursuers

Coach's Tip

30 HP means 2 scout hits kill you. Positioning is everything. Never let enemies reach your monks.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
No damage bonus: this unit deals the same damage to every target.

Armor Classes

Monk

Vulnerable to units with bonus damage vs this class.

Civilizations

All

* 1 civilizations have access to this unit.

Other Units

AoE Coach analysis

Context & meta

The Monk is a 100-gold support unit whose value is not measured by attack. It has 30 HP, 0 attack, 0/0 armor, 9 range, 0.7 speed and 11 line of sight, but it converts enemy units, heals friendly units except ships and Siege Weapons, and carries Relics to Monasteries. The official role is strongest against slow and non-ranged units, especially expensive targets whose conversion changes the fight. The price is fragility and time: a 51-second train time makes every lost Monk painful. Keep it behind the army, where range and patience turn a vulnerable unit into a resource swing.

History & balance

The Monk is AoE2's deliberate exception to normal combat logic: it has no attack, yet it can convert an enemy unit, heal allies and collect Relics. The official help keeps that identity focused rather than adding a conventional damage role; its upgrades remain at the Monastery. The design therefore scales through decisions and positioning instead of blacksmith numbers. Its 100-gold cost, 51-second train time, 30 HP and 0/0 armor define the balance: a successful conversion can repay the investment many times, but an exposed Monk disappears quickly. The unit asks for escorts, patience and a target worth risking the conversion window for.

In pro play

High-level Monk play starts before the fight: place Monks behind a screen, keep them just inside conversion range, and choose targets that justify the gold and the risk. Expensive cavalry, elephants and siege create the largest swing when converted, while healing lets the army stay on the map after an engagement. Monks also make a controlled Relic plan possible, but speed 0.7 means they should not travel alone through contested ground. Since training takes 51 seconds, add Monasteries before the decisive clash and protect the first units rather than throwing them forward. The goal is a safe support layer that changes which fights are profitable.

How to counter it

The classic mistake is sending one expensive unit into a Monk line in a straight path, or leaving your own Monks without a screen. The official help names Scout Cavalry-line, Eagle Warriors and Ranged Soldiers. the game confirms the mechanism: Scout Cavalry has +6 against Monks, Light Cavalry +10, Hussar +12, Eagle Warrior +8 and Elite Eagle Warrior +10; Slinger also has +4. These units reach 30-HP, 0/0-armor Monks quickly and make the conversion window unsafe, while ranged soldiers focus them before healing can matter. If Monks keep turning your army against you and you are unsure what to produce or when, that is exactly what AoE Coach does: it reads your match-up and gives you the counter composition and timing.