Market

Market

Economic - Feudal
Wood175
HP 1800
Build 60s
Melee Arm. 0
Pierce Arm. 7
0

Description

"Enables trading with allies and buying/selling resources. Creates Trade Carts for inter-player trade routes."

Strategic Analysis

Strategic Role

The Market provides economic flexibility through resource trading and generates gold through trade routes in team games.

Key Tactics

Resource Trading

Buy resources you need, sell resources you have excess of. The exchange rate changes with each trade, so avoid mass trading.

Team Trade

In team games, Trade Carts generate unlimited gold by traveling between your Market and an ally's. Longer routes = more gold.

Emergency Stone

Need a quick Castle? Buy stone at the Market. This is expensive but can enable game-winning Castle drops.

Late Game Gold

When gold mines are exhausted, trade becomes your only gold source. Start trading before you run out.

Warning

Trading has a 30% loss rate. Only trade when necessary, and research Guilds to reduce the penalty to 15%.

Stats Analysis

The Market is a durable economic building. Its primary value is providing economic flexibility and team game gold generation.

Hit Points

1800 HP

Fairly durable. Markets can withstand raids better than basic economic buildings.

Trade Rate

30% Loss

You lose 30% when buying/selling. Guilds reduces this to 15%.

Trade Cart Gold

Distance-based

Trade Carts earn gold based on distance traveled. Longer routes are more profitable.

Placement Tip

In team games, place Markets in opposite corners from your trade partner for maximum trade distance. In 1v1, place it safely inside your base.

Timing Tip

Build a Market in Feudal Age for emergency resource trading. In team games, start trade in Castle Age with 10-15 Trade Carts.