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Market

Enables trading with allies and buying/selling resources. Creates Trade Carts for inter-player trade routes.

Statistics

Age
Feudal
Category
economic
HP
1800
Build Time
60s
Melee Armor
0
Pierce Armor
7

Cost

  • Wood: 175

Units Produced

Available Technologies

Strategic Analysis

The Market provides economic flexibility through resource trading and generates gold through trade routes in team games.

  • Resource Trading: Buy resources you need, sell resources you have excess of. The exchange rate changes with each trade, so avoid mass trading.
  • Team Trade: In team games, Trade Carts generate unlimited gold by traveling between your Market and an ally's. Longer routes = more gold.
  • Emergency Stone: Need a quick Castle? Buy stone at the Market. This is expensive but can enable game-winning Castle drops.
  • Late Game Gold: When gold mines are exhausted, trade becomes your only gold source. Start trading before you run out.

Warning: Trading has a 30% loss rate. Only trade when necessary, and research Guilds to reduce the penalty to 15%.