Market
Economic - FeudalDescription
"Enables trading with allies and buying/selling resources. Creates Trade Carts for inter-player trade routes."
Strategic Analysis
Strategic Role
The Market provides economic flexibility through resource trading and generates gold through trade routes in team games.
Key Tactics
Resource Trading
Buy resources you need, sell resources you have excess of. The exchange rate changes with each trade, so avoid mass trading.
Team Trade
In team games, Trade Carts generate unlimited gold by traveling between your Market and an ally's. Longer routes = more gold.
Emergency Stone
Need a quick Castle? Buy stone at the Market. This is expensive but can enable game-winning Castle drops.
Late Game Gold
When gold mines are exhausted, trade becomes your only gold source. Start trading before you run out.
Warning
Trading has a 30% loss rate. Only trade when necessary, and research Guilds to reduce the penalty to 15%.
Stats Analysis
The Market is a durable economic building. Its primary value is providing economic flexibility and team game gold generation.
Hit Points
1800 HP
Fairly durable. Markets can withstand raids better than basic economic buildings.
Trade Rate
30% Loss
You lose 30% when buying/selling. Guilds reduces this to 15%.
Trade Cart Gold
Distance-based
Trade Carts earn gold based on distance traveled. Longer routes are more profitable.
Units Produced
Placement Tip
In team games, place Markets in opposite corners from your trade partner for maximum trade distance. In 1v1, place it safely inside your base.
Timing Tip
Build a Market in Feudal Age for emergency resource trading. In team games, start trade in Castle Age with 10-15 Trade Carts.