Market
Enables trading with allies and buying/selling resources. Creates Trade Carts for inter-player trade routes.
Statistics
- Age
- Feudal
- Category
- economic
- HP
- 1800
- Build Time
- 60s
- Melee Armor
- 0
- Pierce Armor
- 7
Cost
- Wood: 175
Units Produced
Available Technologies
Strategic Analysis
The Market provides economic flexibility through resource trading and generates gold through trade routes in team games.
- Resource Trading: Buy resources you need, sell resources you have excess of. The exchange rate changes with each trade, so avoid mass trading.
- Team Trade: In team games, Trade Carts generate unlimited gold by traveling between your Market and an ally's. Longer routes = more gold.
- Emergency Stone: Need a quick Castle? Buy stone at the Market. This is expensive but can enable game-winning Castle drops.
- Late Game Gold: When gold mines are exhausted, trade becomes your only gold source. Start trading before you run out.
Warning: Trading has a 30% loss rate. Only trade when necessary, and research Guilds to reduce the penalty to 15%.