Gurjaras
Cavalry & CamelsTeam Bonus
Camel and Elephant Units train +25% faster
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"The Gurjaras are a cavalry and camel civilization with unique livestock mechanics, powerful mounted bonus damage, and three unique units."
Civilization Bonuses
- 1
Start with 2 Forage Bushes
- 2
Can garrison livestock in Mills to passively produce food
- 3
Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age
- 4
Docks +5 garrison capacity
Unique Technologies
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AoE Coach analysis
Context & meta
The Gurjaras are a Cavalry and Camels civilization with an unusually flexible, food-rich economy. They start with 2 Forage Bushes and can garrison livestock in Mills to passively produce food, and their Mounted Units deal +20/30/40% bonus damage across Feudal, Castle and Imperial Age, making their cavalry exceptionally punishing. Their Fishing Ships can garrison in Docks for protection. The team bonus trains Camel and Elephant Units +25% faster. Their unique units include the Chakram Thrower, the Shrivamsha Rider that can dodge projectiles, and the Camel Scout, while unique techs Kshatriyas and Frontier Guards reinforce their economy and anti-cavalry. With a strong early economy and hard-hitting mounted units, they are versatile across open and hybrid maps.
History & balance
The Gurjaras entered the game as a powerful cavalry and camel civilization, and quickly drew attention for the strength of their early economy and the raw punch of their mounted units. Their identity blends an unusually rich food economy, from starting Forage Bushes to garrisoning livestock for passive food, with cavalry that deals escalating bonus damage as the game progresses. This made them widely regarded as a first-rate aggressive civilization upon release, frequently discussed for the power of their early-game options. The dodge-capable Shrivamsha Rider and the versatile Camel Scout gave them a fresh, mobile flavor distinct from older cavalry civilizations, and they have remained a strong, multifaceted pick prized for both economic and military flexibility.
In pro play
Pros exploit the Gurjaras' food-rich economy to power fast, aggressive cavalry play. The starting Forage Bushes and Mill-garrisoned livestock let players reach Feudal and Castle Age with a comfortable food lead, fueling early Scouts or a rush into hard-hitting Knights whose escalating bonus damage makes every charge dangerous. The Shrivamsha Rider, able to dodge projectiles, is a prized answer to archer civilizations, soaking arrows other cavalry could not. On hybrid maps, the +25% faster Camel and Elephant training and protected Fishing Ships add flexibility. Aggressive players favor the Gurjaras when they want an economy that snowballs into overwhelming mounted pressure, switching to Camel-based units to punish enemy cavalry responses.
How to counter it
Countering the Gurjaras means respecting both their economy and their cavalry. Their mounted units deal escalating bonus damage, so do not trade cavalry-for-cavalry; instead lean on Pikemen and Halberdiers, and especially Camel Riders, to shut down their Knights cost-efficiently. Be aware the Shrivamsha Rider dodges projectiles, so archers and Skirmishers are unreliable against it, push it with melee anti-cavalry instead. Their Camel Scout and camel units complicate your own camel responses, so mix in spearline and siege. Disrupt their food-heavy economy early by raiding Forage Bushes and Mill-garrisoned livestock to slow their snowball. Since the Gurjaras lean aggressive, surviving the early game and forcing engagements on your terms, with the right anti-cavalry mix, blunts the mounted pressure they depend on.