Heresy

Heresy

Monastery - Castle Age
Gold 1000
Time 60s
Category monastery

Evolution

Heresy

Castle Age
Gold 1000
The AoE Coach mascot: a medieval helm wearing a headset

Go into your next game with a plan

A plan for the two civilizations you choose.

Try it free

Technology Effect

"Converted units die instead of switching sides"

Coach's Tip

Heresy makes your units die when converted instead of joining the enemy. Prevents your expensive units from being used against you.

Strategic Analysis

Strategic Identity

Heresy makes your units die when converted instead of joining the enemy. Prevents your expensive units from being used against you.

When to Research

High Priority

Research Heresy as soon as you have the resources and are using monastery units.

Combat Impact

Converted units die instead of switching sides

Civilization Access

Armenians
Aztecs
Bengalis
Berbers
Bohemians
Britons
Bulgarians
Burgundians
Burmese
Byzantines
Celts
Chinese
Cumans
Danes
Dravidians
Ethiopians
Franks
Georgians
Goths
Gurjaras
Hindustanis
Huns
Inca
Italians
Japanese
Jurchens
Khitans
Khmer
Koreans
Lithuanians
Magyars
Malay
Malians
Mapuche
Maya
Mongols
Muisca
Persians
Poles
Portuguese
Romans
Saracens
Saxons
Shu
Sicilians
Slavs
Spanish
Tatars
Teutons
Tupi
Turks
Varangians
Vietnamese
Vikings
Wei
Wu

* 32 civilizations have access to this technology.

The AoE Coach mascot: a medieval helm wearing a headset

Prepare your next matchup

Choose both civilizations for a game plan, key threats and an army composition.

Try the coach for free

AoE Coach analysis

Context & meta

Heresy is a Castle Age technology researched at the Monastery. It costs 1,000 gold and takes 60 seconds. Units converted by an enemy Monk die instead of changing to the enemy color. The effect denies the opponent the usual reward of a conversion, but it also means a converted unit is lost rather than recovered. Heresy does not make units harder to convert and does not improve Monks. It is a deliberate answer for armies with expensive, irreplaceable bodies, and its enormous gold cost asks whether preventing enemy ownership is worth more than adding units or another technology.

History & balance

Heresy gives conversion warfare a different strategic endpoint. Instead of making a valuable unit survive or resist, it removes the possibility that the opponent will use that unit against its owner. The design creates a hard choice for both players: the Monk still threatens a kill through conversion, but the converted body cannot become a prize. Because Heresy costs a large amount of gold and has no general combat statistic, it remains a specialized matchup tool. Its role is clearest when the opponent plan is built around converting a small number of elite units rather than overwhelming the army with ordinary damage.

In pro play

Research Heresy when at least four expensive units are likely to face a Monk army and losing one to the enemy would be worse than losing it outright. Reserve 1,000 gold and the 60-second research window before the first conversion attempt; the Monastery must survive long enough to finish. Keep the army together, focus enemy Monks, and treat the technology as a backstop rather than an invitation to expose units. Against a single defensive Monk, the investment is usually too large. It becomes more credible in a prolonged Castle Age conversion war or when elite units cannot be replaced before the next timing.

How to counter it

No military unit counters Heresy itself. The classic timing error is researching the 1,000-gold technology after the important units have already been converted, or buying it against an opponent with no Monk army. The opportunity cost is enormous: 1,000 gold, 60 seconds, and a Monastery queue that produces neither Monks nor another technology. A practical threshold is four or more irreplaceable units facing at least three or four enemy Monks. Pressure the Monastery and fight before completion; after it finishes, still protect the units because Heresy trades enemy ownership for death. If this conversion decision keeps costing games, AoE Coach reads your matchup and gives you the composition and timing.