Block Printing

Block Printing

Monastery - Imperial Age
Gold 200
Time 55s
Category monastery

Evolution

Block Printing

Imperial Age
Gold 200
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Technology Effect

"Monastery Units +3 conversion range."

Coach's Tip

Block Printing gives Monastery Units +3 conversion range. Combined with Theocracy, it makes late-game Monk armies very powerful.

Strategic Analysis

Strategic Identity

Block Printing gives Monastery Units +3 conversion range. Combined with Theocracy, it makes late-game Monk armies very powerful.

When to Research

High Priority

Research Block Printing as soon as you have the resources and are using monastery units.

Combat Impact

Monastery Units +3 conversion range.

Affected Units

This technology improves 3 units.

Civilization Access

Armenians
Aztecs
Bengalis
Berbers
Bohemians
Britons
Bulgarians
Burgundians
Burmese
Byzantines
Celts
Chinese
Cumans
Danes
Dravidians
Ethiopians
Franks
Georgians
Goths
Gurjaras
Hindustanis
Huns
Inca
Italians
Japanese
Jurchens
Khitans
Khmer
Koreans
Lithuanians
Magyars
Malay
Malians
Mapuche
Maya
Mongols
Muisca
Persians
Poles
Portuguese
Romans
Saracens
Saxons
Shu
Sicilians
Slavs
Spanish
Tatars
Teutons
Tupi
Turks
Varangians
Vietnamese
Vikings
Wei
Wu

* 38 civilizations have access to this technology.

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AoE Coach analysis

Context & meta

Block Printing is an Imperial Age technology researched at the Monastery. It costs 200 gold and takes 55 seconds. Monastery Units gain +3 conversion range. The upgrade changes the distance at which a Monk can begin a conversion, making approach routes and screens more forgiving without removing the need for vision. It does not add HP, movement speed, or faster faith recovery. Its value rises with the number of Monks that can project this range at the same time, especially when the opponent protects expensive units with a shallow front line. The cost is a late gold commitment to safer access rather than direct damage.

History & balance

Block Printing turns a familiar technology name into a clear range breakpoint. The design purpose is to reward precision: a Monk group can threaten targets from farther away, but the player still has to choose a legal target, maintain line of sight, and survive the channel. The range bonus creates separation between a support Monastery and a fully developed conversion army. It also preserves counterplay because distance does not stop ranged focus fire, cavalry dives, or a retreat behind buildings. In the Imperial Age path, Block Printing is therefore a commitment to control space with religious units rather than a universal army upgrade.

In pro play

Research Block Printing when at least four Monastery Units will convert from behind a screen and the opponent is protecting valuable units with only a narrow front line. Keep 200 gold and the 55-second research window in the plan, then use vision to select targets before the group advances. The +3 range should let the first conversions begin without placing every Monk at the front, but it is wasted if the army has no legal target or the Monastery is under raid. Combine it with Fervor, Sanctity, or Theocracy only when the group can remain active. If the next fight is immediate, produce the screen first and research the range for the follow-up.

How to counter it

No military unit counters Block Printing itself. The classic timing error is buying +3 conversion range before a Monk group or a target exists, or researching it after the decisive engagement. The opportunity cost is 200 gold, 55 seconds, and the Monastery production paused during the research. A practical threshold is four or more Monastery Units that can use the range behind a screen against at least two valuable targets. Pressure the Monastery, deny vision, spread the army, and force contact before completion; after it finishes, ranged focus fire and cavalry can still punish exposed Monks. If this range timing keeps deciding your fights, AoE Coach reads your matchup and gives you the composition and timing.