Cannon Galleon unit icon - Age of Empires 2

Cannon Galleon

Ship
Wood200
Gold150
Hit Points120
Attack50
Melee Armor0
Pierce Armor5
Train Time46s
Speed1.05

Base values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.

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Evolution

Gold 500 Wood 525

The coach's briefing

The Cannon Galleon is a floating siege weapon. 13 range and 50 attack devastate shoreline buildings. Use them to destroy enemy Docks, TCs, and production buildings from water. They're slow and vulnerable to Fast Fire Ships, so protect them with Galleons.

STRONG AGAINST

You win these trades cost-effectively.

?
Building
?
Dock
?
Tower
?
Castle
?
Slow ships

WEAK AGAINST

Avoid these fights or bring support.

Fast Fire Ship
Fast Fire Ship
Heavy Demolition Ship
Heavy Demolition Ship
?
Galleon (in numbers)
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Strategic Analysis

Tactical Identity

The Cannon Galleon is your **naval siege platform**. Use it to destroy shoreline infrastructure.

Tactical Playbook

Building Destruction

50 attack with +200 vs Buildings shreds shoreline structures. TCs, Docks, and production buildings melt.

Range Dominance

13 range outranges everything except Elite Cannon Galleons. You dictate engagements at sea.

Castle Assault

Cannon Galleons can take down Castles near water. Combine with land siege for devastating attacks.

Critical Point

**Fast Fire Ships delete you**. Your 1.05 speed can't escape. Always have Galleons protecting your Cannon Galleons.

Understanding The Stats

The Cannon Galleon is a specialized siege ship designed for building destruction from extreme range.

Extreme Range

13 Range

Outranges almost everything. Safely destroys buildings from water.

High Attack

50 Attack

Massive damage per shot. Combined with building bonus, devastating.

Slow Speed

1.05 tiles/s

Very slow. Vulnerable to closing ships. Needs protection.

Expensive

200W 150G

Heavy investment. Protect them carefully.

Coach's Tip

Your 1.05 speed is your biggest weakness. Fast Fire Ships at 1.56 speed will catch you. Never let Cannon Galleons get isolated.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Building+200
Siege Weapon+25

Armor Classes

Ship

Takes bonus from Heated Shot, Fire Ships, and Demolition Ships.

Gunpowder Unit

Vulnerable to Condottieros.

Civilizations

Bengalis
Berbères
Bohémiens
Britanniques
Bulgares
Bourguignons
Birmans
Celtes
Dravidiens
Éthiopiens
Francs
Géorgiens
Gurjaras
Hindustanis
Italiens
Japonais
Khitans
Khmers
Coréens
Lituaniens
Magyars
Malais
Maliens
Mongols
Perses
Polonais
Portuguese
Sarrasins
Siciliens
Slaves
Espagnols
Tatars
Teutons
Turcs
Vietnamiens
Vikings

* 36 civilizations have access to this unit.

AoE Coach analysis

Context & meta

The Cannon Galleon is the long-range Siege Gunpowder Warship, listed at 200 wood and 150 gold, 46 seconds to train, 120 HP, 50 attack, 0/5 armor, 5–13 range, 1.05 speed and 15 line of sight. It also carries +35 versus Buildings, +15 versus Ships and +40 versus Siege Weapons. The official help gives the categories: strong versus buildings and weak versus units at close range; it explicitly cannot attack enemies at close range. This is a strategic gun, not a fleet brawler. It wins by making shore defenses unsafe, then dies if the opponent closes the distance.

History & balance

The Cannon Galleon is the naval expression of siege warfare: range and building damage are the whole identity, while close-range combat is deliberately removed. The official help makes the intended use readable, and its building and ship bonuses explain why one cannon can reshape a shoreline without needing to win every naval exchange. Its 46-second train time and double resource cost keep the unit from being a casual Dock addition. It belongs in a fleet that controls space around it, with other ships screening the approach. The design asks the player to separate jobs: Cannon Galleons threaten structures, while the rest of the fleet protects the gun.

In pro play

Use Cannon Galleons to open a coastal position: remove a Dock, tower or Castle, then advance the rest of the fleet through the gap. The 5–13 range and 15 line of sight reward scouting before the first shot, because the unit must stay outside the response while its screen moves. Never patrol them alone; a 120-HP ship with no close-range attack is a gift to Fire Ships or Demolition Ships that reach it. Queue production early because 46 seconds is a long replacement window, and keep the fleet spread against area damage. On water-heavy maps, the best timing is the moment the opponent has invested in shore defenses but has not yet surrounded them with mobile ships.

How to counter it

The classic mistake is answering Cannon Galleons with shore buildings and letting long range dismantle the base one structure at a time. The official help gives the categories: strong versus buildings and weak versus units at close range. Fire Ships, Fast Fire Ships and Heavy Demolition Ships close the gap, deny the cannon attack and force the ship to flee or die. Keep a Galleon screen in front if needed, approach from two angles and do not trade one hull into the +15 Ship bonus. If you keep losing to Cannon Galleons without knowing what to produce or when, AoE Coach reads your match-up and gives you the counter composition and timing.