Catapult Galleon
Imperial Age siege warship that fires area-of-effect projectiles. Devastating against buildings and grouped ships.
Tactical Briefing
Commander, the Catapult Galleon is the naval equivalent of a Siege Onager — a devastating area-of-effect weapon platform that turns harbors into rubble and fleets into driftwood. With 35 base attack, +40 vs Buildings, and a blast radius that damages all ships in the impact zone, the Catapult Galleon is the ultimate tool for breaking enemy coastal defenses. Its 10 range allows it to bombard shore targets from safe distance, outranging Castles and Town Centers. However, it is extremely slow to fire, expensive to produce, and vulnerable to fast ships that can close distance. Never leave Catapult Galleons unescorted — protect them with Galleons and Hulks. A single Catapult Galleon volley can change the course of a naval battle when it lands on grouped ships.
Statistics
- HP
- 150
- Attack
- 35
- Melee Armor
- 0
- Pierce Armor
- 6
- Range
- 10
- Speed
- 1.1
Cost
- Wood: 200
- Gold: 150
Strong Against
Weak Against
Strategic Analysis
The Catapult Galleon is the **naval siege weapon** that destroys coastal infrastructure and punishes grouped fleets with devastating area damage.
- Coastal Bombardment: +40 vs Buildings means 75 total damage per shot to Docks, Harbors, and coastal buildings. Two Catapult Galleons can destroy a Dock in 3-4 volleys.
- Fleet Destroyer: The area-of-effect blast hits all ships in the impact zone. Against grouped fleets, a single shot can damage 4-5 ships simultaneously, dealing massive cumulative damage.
- Outrange Defenses: Range 10 outranges Castles (8) and Town Centers (7). You can bombard coastal defenses with impunity from safe waters.
- Ship Bonus Synergy: +10 vs Ships means each shot deals 45 total to naval units in the blast zone. Against grouped War Galleys, this is devastating.
Warning: Extremely slow fire rate (56s train time, ~5s reload) means every shot must count. Fast ships like **Fire Ships and Galleys** can close distance and destroy you before you fire a second shot. Always escort with combat ships.
Attack Bonuses
- +40 vs Standard Building
- +10 vs Ship