Catapult Galleon
ShipEvolution
Catapult Galleon
ImperialSTRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The Catapult Galleon is the **naval siege weapon** that destroys coastal infrastructure and punishes grouped fleets with devastating area damage.
Tactical Playbook
Coastal Bombardment
+40 vs Buildings means 75 total damage per shot to Docks, Harbors, and coastal buildings. Two Catapult Galleons can destroy a Dock in 3-4 volleys.
Fleet Destroyer
The area-of-effect blast hits all ships in the impact zone. Against grouped fleets, a single shot can damage 4-5 ships simultaneously, dealing massive cumulative damage.
Outrange Defenses
Range 10 outranges Castles (8) and Town Centers (7). You can bombard coastal defenses with impunity from safe waters.
Ship Bonus Synergy
+10 vs Ships means each shot deals 45 total to naval units in the blast zone. Against grouped War Galleys, this is devastating.
Critical Point
Extremely slow fire rate (56s train time, ~5s reload) means every shot must count. Fast ships like **Fire Ships and Galleys** can close distance and destroy you before you fire a second shot. Always escort with combat ships.
Understanding The Stats
The Catapult Galleon is a glass cannon on water — massive damage and range but slow, expensive, and vulnerable. Its area-of-effect shots make it devastating when protected.
Siege Damage
35 base attack is the highest of any ship. Against buildings (+40 bonus), that's 75 damage per shot — buildings crumble in seconds.
Extreme Range
Range 10 outranges every defensive structure in the game. You can bombard from complete safety if properly positioned.
Area Effect
Projectiles damage all units in the blast radius. Against a grouped fleet of 5 ships, a single shot effectively deals 5x damage.
Fragile Hull
Despite its size, 150 HP with 0/6 armor makes the Catapult Galleon vulnerable to focused fire. It needs constant protection.
Expensive Investment
At 200 wood and 150 gold, losing a Catapult Galleon is a significant economic blow. Protect your investment.
Coach's Tip
35 attack with AoE is your defining feature. Position behind your fleet and fire into grouped enemies. Even if you miss the primary target, splash damage ensures you hit something. Every shot matters with your slow fire rate.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Standard Building | +40 |
| Ship | +10 |
Armor Classes
Ship
Takes bonus from Heated Shot, Fire Ships, and Demolition Ships.
Siege Ship
Vulnerable to units with bonus damage vs this class.