Carrack
The ultimate melee warship. Massively armored and devastating in close combat, the Carrack is the final evolution of the Hulk line.
Tactical Briefing
Commander, the Carrack is the undisputed master of close-range naval warfare. This massive warship represents the pinnacle of shipbuilding — 200 HP, 14 attack, 10 melee armor, and annihilating +10 vs Fire Ships. Nothing survives a close engagement with a Carrack. The Carrack's 1.3 speed makes it surprisingly fast for its size, capable of running down most fleeing warships. Its +8 vs Ships bonus means even Galleons take massive damage if caught at close range. In fleet composition, Carracks serve as the unbreakable vanguard — absorbing fire, ramming through Fire Ship screens, and creating space for your ranged ships to operate. A fleet of 5 Carracks supported by Galleons is one of the most feared compositions on water maps.
Statistics
- HP
- 200
- Attack
- 14
- Melee Armor
- 10
- Pierce Armor
- 4
- Speed
- 1.3
Cost
- Wood: 90
- Gold: 30
Strong Against
Weak Against
Strategic Analysis
The Carrack is the **ultimate naval melee platform** — a floating fortress that dominates any close-range naval engagement and makes Fire Ships completely obsolete.
- Fire Ship Obsolescence: +10 vs Fire Ships with 10 MA means Fire Ships are completely irrelevant. A Fast Fire Ship deals about 1 damage to you. Carracks make entire Fire Ship strategies useless.
- Fleet Breaker: With 14 attack +8 vs Ships = 22 damage per hit to naval units. Lead with Carracks to break through enemy fleet formations and scatter their ships.
- Speed Surprise: At 1.3 speed, Carracks are faster than Galleons (1.2). You can actually chase down and ram ranged ships that try to kite — a unique advantage for a melee vessel.
- Demolition Bait: With 200 HP, you can survive Demolition Ship explosions that would sink most vessels. Use Carracks to absorb Demo ships while your fleet remains safe.
Warning: Still vulnerable to **mass Galleons** at range on open water. A large Galleon fleet will eventually wear you down before you close distance. Demo Ship explosions remain dangerous despite your HP.
Attack Bonuses
- +8 vs Ship
- +10 vs Fire Ship