Caravel unit icon - Age of Empires 2

Caravel

Ship
Wood90
Gold43
Hit Points130
Attack4
Melee Armor0
Pierce Armor5
Train Time25s
Speed1.36

Base values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.

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Evolution

Food 700 Gold 525

The coach's briefing

The Caravel is the Portuguese unique naval unit. It fires multiple arrows per attack like the Longboat and has +6 bonus vs Galley-type ships. At 1.36 speed you match Galleys, you do not outrun them. Combined with Portuguese naval bonuses, Caravels excel at controlling water on naval maps.

STRONG AGAINST

You win these trades cost-effectively.

Galley
Galley
War Galley
War Galley
Galleon
Galleon
Transport Ship
Transport Ship

WEAK AGAINST

Avoid these fights or bring support.

Fire Ship
Fire Ship
Fast Fire Ship
Fast Fire Ship
?
Demo Ship
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Strategic Analysis

Tactical Identity

The Caravel is your **anti-Galley specialist**. It shreds Galley-line ships with multi-arrow volleys.

Tactical Playbook

Multi-Arrow Fire

Fires multiple arrows per attack. Higher effective DPS than single-shot ships.

Galley Bonus

+4 vs Galley-type ships. Combined with multi-arrow, dominates naval fights.

Fast Speed

1.36 speed only matches Galleys. Can kite or chase as needed.

Critical Point

**Fire Ships counter you**. Like all Galley-types, Fire Ships closing on you is dangerous. Mix with Demo Ships or keep distance.

Understanding The Stats

The Caravel is a fast, high-DPS warship specialized in destroying Galley-line ships.

Multi-Arrow Attack

High DPS

Multiple projectiles per volley. Superior damage output.

Galley Killer

+6 vs Galley-types

Bonus damage shreds enemy Galleys and Galleons.

Fast Speed

1.36 tiles/s

Exactly the speed of a standard Galley (1.36) — the Caravel buys its edge on the volley, not on mobility.

Moderate HP

130 HP

Decent durability. Can trade but don't overcommit.

Coach's Tip

130 HP is moderate but 5 pierce armor is excellent. You take reduced arrow damage. Focus on Galley-line targets.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Galley-type ship+4

Armor Classes

Ship

Takes bonus from Heated Shot, Fire Ships, and Demolition Ships.

Galley-type ship

Vulnerable to units with bonus damage vs this class.

Civilizations

Portuguese

* 1 civilizations have access to this unit.

AoE Coach analysis

Context & meta

The Caravel is the Portuguese unique Warship, listed at 90 wood and 43 gold, 25 seconds to train, 130 HP, 4 attack, 0/5 armor, 6 range, 1.36 speed and 9 line of sight. Its official help gives the categories: strong versus large groups of ships and weak versus Fire Ships. The pass-through ranged attack is the identity: a line of ships can damage several hulls instead of choosing only one. The low base attack and 43-gold cost keep it from being a generic fleet anchor, while Portuguese water bonuses and the quick 25-second train time let the unit scale when the map rewards massed naval control.

History & balance

The Caravel gives Portugal a naval weapon whose value increases with density. The official description does not promise a superior one-on-one duelist; it says the pass-through attack is strong against large groups and keeps Fire Ships as the weakness. That is a clear design choice: Portuguese players are rewarded for arranging a fleet that makes every shot cross useful hulls, while the opponent is rewarded for forcing close-range contact. The 90-wood/43-gold profile and 25-second train time support a scalable fleet, and Portuguese trade and naval technology give the composition a longer economic horizon. The Caravel is therefore a formation unit, not a lone hero ship.

In pro play

Mass Caravels in a line or shallow arc so pass-through projectiles cross several ships without exposing your fleet to one collision. Use 1.36 speed to keep distance from Fire Ships, and let cheaper vessels scout the enemy Dock transition before the investment grows. Six range still needs a screen and open water; a narrow channel removes the formation advantage. Portuguese players can protect trade routes, crossings or a landing, then switch focus to Docks and transports when the opponent splits. The best timing is after the enemy commits to a broad naval mass, not when only one ship is visible.

How to counter it

The classic mistake is clumping ships into the line that makes Caravel pass-through damage efficient. The official help gives the categories: strong versus large groups of ships and weak versus Fire Ships. Fire Ships and Fast Fire Ships close the distance; Heavy Demolition Ships add decisive impact when several Caravels are trapped. Spread the fleet, use terrain to deny the firing lane and attack from two sides so the 1.36-speed ships cannot hold their angle. Do not send one Fire Ship alone into the pass-through line. If you keep losing to Caravels without knowing what to produce or when, AoE Coach reads your match-up and gives you the counter composition and timing.