Hulk unit icon - Age of Empires 2

Hulk

Ship
Wood90
Gold30
Hit Points120
Attack8
Melee Armor6
Pierce Armor2
Train Time36s
Speed1.2

Evolution

Hulk

Castle

War Hulk

Imperial
Gold 200 Wood 300

Carrack

Imperial
Gold 400 Wood 500

STRONG AGAINST

You win these trades cost-effectively.

Fire Ship
Fire Ship
?
Siege Ships

WEAK AGAINST

Avoid these fights or bring support.

Galleon
Galleon
War Galley
War Galley

Strategic Analysis

Tactical Identity

The Hulk is the **anti-Fire Ship specialist** and melee naval brawler. It fills a unique niche as the only dedicated melee ship counter to Fire Ships in Castle Age.

Tactical Playbook

Fire Ship Counter

+6 vs Fire Ships means 14 total damage per hit. Fire Ships (120 HP) die in about 9 hits. Keep Hulks in your fleet composition to deny Fire Ship rushes.

Narrow Waterways

On maps with rivers or narrow passages, Hulks dominate. Enemies cannot kite in tight spaces, forcing the close-range engagements where Hulks excel.

Fleet Tanking

With 120 HP and 6 melee armor, Hulks can absorb tremendous punishment. Use them as a shield for your Galleys and ranged ships.

Ship Bonus

+4 vs Ships provides solid general damage against all naval units, making Hulks useful beyond just Fire Ship countering.

Critical Point

Being melee means **Galleys and War Galleys** can kite you endlessly on open water. Never send Hulks alone — they need ranged ship support to close distance.

Understanding The Stats

The Hulk is a tanky melee ship with exceptional melee armor and strong anti-Fire Ship bonuses, but its lack of range makes it dependent on positioning and fleet support.

Melee Armor Tank

6 MA

6 melee armor is massive for a ship. Fire Ships (which deal melee damage) barely scratch you. This is your primary defensive advantage.

Fire Ship Killer

+6 vs Fire

+6 bonus specifically against Fire Ships. Combined with +4 vs Ships, you deal 18 total to Fire Ships. They melt.

Solid Hull

120 HP

120 HP is on par with War Galleys. Combined with 6 MA, you can tank sustained Fire Ship attacks that would sink other vessels.

Melee Limitation

Melee Range

No ranged attack means you must close distance. On open water, ranged ships will kite you. Choose your engagements wisely.

Coach's Tip

Your 6 melee armor is your superpower. Fire Ships deal melee damage — with 6 MA, most of their damage is absorbed. Position yourself between Fire Ships and your fleet.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Ship+4
Fire Ship+6

Armor Classes

Ship

Takes bonus from Heated Shot, Fire Ships, and Demolition Ships.

Melee Ship

Vulnerable to units with bonus damage vs this class.