STRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The War Hulk is the **Imperial Age naval tank** that controls close-range engagements and denies Fire Ship strategies entirely.
Tactical Playbook
Fire Ship Deletion
+8 vs Fire Ships means 19 total damage per hit. Fast Fire Ships (130 HP) die in 7 hits. Your 8 MA means they barely damage you in return.
Fleet Vanguard
Lead your fleet with War Hulks. They absorb Demolition Ships, tank Fire Ships, and force enemies to engage your ranged ships at a disadvantage.
Closing Speed
1.25 speed is faster than most warships. You can catch retreating Fire Ships and close on Galleons trying to kite.
General Naval Damage
+6 vs Ships makes War Hulks effective against all naval units, not just Fire Ships. They trade well against anything in melee range.
Critical Point
Galleons with superior range (7+) can kite indefinitely on open water. Always close distance before engaging. Demolition Ships are the biggest threat — they deal flat damage that ignores your armor.
Understanding The Stats
The War Hulk upgrade adds significant HP, attack, armor, and bonus damage, making it the toughest melee ship in Imperial Age.
Heavy Armor
From 6 to 8 melee armor. Fire Ships deal almost no damage — their attacks are nearly fully absorbed by your armor.
Enhanced Fire Counter
Up from +6. Combined with +6 vs Ships and 11 base attack, you deal 25 total to Fire Ships. They are deleted on contact.
Improved Hull
From 120 to 160 HP. Combined with 8 MA, War Hulks are nearly indestructible against melee naval threats.
Better Speed
Slight speed increase from 1.2 to 1.25. Helps close distance on kiting ranged ships.
Coach's Tip
160 HP with 8 MA makes you nearly immortal against Fire Ships. A Fast Fire Ship deals about 3 damage per attack to you. You can tank 50+ hits. Use this to bait enemy Fire Ship rushes.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Ship | +6 |
| Fire Ship | +8 |
Armor Classes
Ship
Takes bonus from Heated Shot, Fire Ships, and Demolition Ships.
Melee Ship
Vulnerable to units with bonus damage vs this class.