Capped Ram
Siege WeaponEvolution
STRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The Capped Ram is your **early Imperial siege upgrade**. It's a cost-effective improvement that makes your building assault significantly more effective.
Tactical Playbook
Cheap Upgrade
At only 300 food, the Capped Ram upgrade is extremely cost-effective. Research it as soon as you hit Imperial Age if you're using Rams.
Castle Assault
With 200 HP and 190 pierce armor, Capped Rams can survive extended Castle fire. Push Castles with infantry support.
Multi-Ram Push
In Imperial Age, mass production becomes viable. 5+ Capped Rams with infantry garrison can flatten a base quickly.
Critical Point
**Cavalier and Paladin** are common in Imperial Age and will destroy your Rams. Always scout for enemy cavalry and have Halberdiers ready to protect your siege.
Understanding The Stats
The Capped Ram is a straightforward upgrade that improves all the Battering Ram's strengths without changing its role.
Improved HP
+25 HP over Battering Ram. Survives longer against melee attacks.
Better Armor
+10 pierce armor. Even more arrow immunity.
Stronger Attack
+10 more building bonus damage. Faster structure destruction.
Cheap Upgrade
Very affordable upgrade. High value for the cost.
Coach's Tip
Your -2 melee armor is slightly better than Battering Ram's -3. You now take 5 damage from Villagers instead of 6. Still bring infantry protection - every bit of durability matters.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Building | +160 |
| Siege Weapon | +50 |
Armor Classes
Siege Weapon
Takes bonus from Mangonels and Bombard Cannons. Can be repaired.
Ram
Vulnerable to units with bonus damage vs this class.