Heavy Scorpion
Siege WeaponEvolution
Scorpion
CastleHeavy Scorpion
ImperialSTRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The Heavy Scorpion is your **upgraded line damage dealer**. More survivable and deadlier than the basic Scorpion.
Tactical Playbook
Mass Production
In Imperial Age, massing Heavy Scorpions becomes viable. 5+ Scorpions can devastate enemy armies with concentrated fire.
Elephant Counter
+10 vs Elephants makes Heavy Scorpions excellent against elephant civs. Line damage means you hit multiple elephants per shot.
Siege Support
Pair with Rams. Scorpions kill infantry trying to stop your Rams while the Rams tank arrow fire.
Critical Point
**Bombard Cannons** are your Imperial Age nightmare. They outrange you significantly and one-shot you. Scout for BBC and have cavalry ready to snipe them.
Understanding The Stats
The Heavy Scorpion is a direct upgrade that significantly improves survivability and damage.
Better Attack
+3 over Scorpion. Combined with pass-through, this adds up fast.
More HP
+20 HP. Can now survive 5 Knight hits instead of 4.
Stronger Bonuses
Doubled elephant bonus. 24 damage per hit makes you deadly against elephant armies.
Better Armor
Now takes 1 less damage from melee attacks. Helps against cavalry dives.
Coach's Tip
Your 60 HP is much better than Scorpion's 40 HP. You survive 50% longer against Knight dives. Still protect your Scorpions, but they can now survive minor mistakes.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Elephant | +10 |
| Building | +6 |
| Ram | +2 |
Armor Classes
Siege Weapon
Takes bonus from Mangonels and Bombard Cannons. Can be repaired.