Battering Ram
Siege WeaponEvolution
STRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The Battering Ram is your **anti-building specialist**. It absorbs arrow fire and destroys enemy infrastructure while your army fights.
Tactical Playbook
Infantry Garrison
Garrison 4 infantry inside to double your attack speed. The infantry are protected from arrows and can unload to fight if needed.
Arrow Sponge
Use Rams to tank Town Center and Castle fire. With 180 pierce armor, TC arrows deal only 1 damage. Push under enemy defenses fearlessly.
Production Denial
Target Barracks, Archery Ranges, and Stables first. Denying production wins games faster than killing units.
Critical Point
**Melee units destroy Rams**. Knights deal full damage, and even Villagers can kill Rams quickly. Always have infantry escort to protect your Rams from melee attacks.
Understanding The Stats
The Battering Ram trades speed and combat ability for extreme arrow resistance and building destruction.
Arrow Immunity
Almost complete immunity to arrow damage. Town Centers and Castles barely scratch you.
Building Killer
Massive bonus damage against buildings. A few hits destroys most structures.
Garrison Bonus
Each garrisoned infantry increases attack speed. Full garrison doubles your DPS.
Slow Movement
Very slow. Plan your approach and don't chase. Commit to targets.
Coach's Tip
Your -3 melee armor is brutal. A Villager deals 6 damage per hit to you, killing you in 30 hits. Always protect Rams with infantry - never send them in alone against melee threats.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Building | +150 |
| Siege Weapon | +40 |
Armor Classes
Siege Weapon
Takes bonus from Mangonels and Bombard Cannons. Can be repaired.
Ram
Vulnerable to units with bonus damage vs this class.