Battering Ram
Castle Age siege unit. Slow but extremely resistant to arrows, designed to destroy buildings. Can garrison infantry for protection and faster attacks.
Tactical Briefing
The Battering Ram is your building destroyer. With 180 pierce armor, arrows do almost nothing to it. Garrison infantry inside to increase attack speed and protect them from arrows. Focus on production buildings and Town Centers. Keep melee units away - Knights and Villagers will kill your Rams quickly.
Statistics
- HP
- 175
- Attack
- 2
- Melee Armor
- -3
- Pierce Armor
- 180
- Speed
- 0.5
Cost
- Wood: 160
- Gold: 75
Strong Against
Weak Against
Strategic Analysis
The Battering Ram is your **anti-building specialist**. It absorbs arrow fire and destroys enemy infrastructure while your army fights.
- Infantry Garrison: Garrison 4 infantry inside to double your attack speed. The infantry are protected from arrows and can unload to fight if needed.
- Arrow Sponge: Use Rams to tank Town Center and Castle fire. With 180 pierce armor, TC arrows deal only 1 damage. Push under enemy defenses fearlessly.
- Production Denial: Target Barracks, Archery Ranges, and Stables first. Denying production wins games faster than killing units.
Warning: **Melee units destroy Rams**. Knights deal full damage, and even Villagers can kill Rams quickly. Always have infantry escort to protect your Rams from melee attacks.
Attack Bonuses
- +150 vs Building
- +40 vs Siege Weapon
Available Civilizations
Armenians, Aztecs, Berbers, Bohemians, Britons, Bulgarians, Burgundians, Burmese, Byzantines, Celts, Chinese, Cumans, Ethiopians, Franks, Georgians, Goths, Huns, Incas, Italians, Japanese, Jurchens, Khitans, Khmer, Koreans, Lithuanians, Magyars, Malay, Malians, Mayans, Mongols, Persians, Poles, Portuguese, Romans, Saracens, Shu, Sicilians, Slavs, Spanish, Tatars, Teutons, Turks, Vietnamese, Vikings, Wei, Wu