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Scorpion

Castle Age siege unit. Fires bolts that pierce through multiple units in a line, dealing massive damage to grouped enemies.

Tactical Briefing

The Scorpion fires bolts that pass through enemies, hitting everything in a line. Against grouped units, one bolt can damage 5+ enemies. It has minimum range like Mangonels. Great against infantry blobs and archers. Protect from cavalry.

Statistics

HP
40
Attack
11
Melee Armor
0
Pierce Armor
7
Range
2-7
Speed
0.65

Cost

  • Wood: 75
  • Gold: 75

Strong Against

Weak Against

Strategic Analysis

The Scorpion is your **line damage dealer**. Unlike Mangonels that deal splash, Scorpions pierce through enemies in a line.

  • Corridor Fighting: Scorpions excel in narrow spaces. In forests or chokepoints, enemies line up perfectly for your bolts to pierce through all of them.
  • Pike Support: Put Scorpions behind Pikemen. The pikes block cavalry while your Scorpions shoot through the fight, hitting multiple enemies.
  • Anti-Ram: Scorpions get +1 bonus vs Rams (2 with Heavy Scorpion). Use them to snipe enemy siege while dealing line damage to infantry.

Warning: **Cavalry and Mangonels** counter you hard. Knights close distance fast, and Mangonels outrange you while dealing splash damage.

Attack Bonuses

  • +7 vs Elephant
  • +3 vs Building
  • +1 vs Ram

Available Civilizations

Armenians, Aztecs, Bengalis, Berbers, Bohemians, Britons, Bulgarians, Burgundians, Burmese, Byzantines, Celts, Chinese, Cumans, Dravidians, Ethiopians, Franks, Georgians, Goths, Gurjaras, Hindustanis, Huns, Incas, Italians, Japanese, Jurchens, Khitans, Khmer, Koreans, Lithuanians, Magyars, Malay, Malians, Mayans, Mongols, Persians, Poles, Portuguese, Romans, Saracens, Sicilians, Slavs, Spanish, Tatars, Teutons, Turks, Vietnamese, Vikings, Wei, Wu