Centurion
CavalryBase values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.
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Centurion
CastleElite Centurion
ImperialThe coach's briefing
Commander, the Centurion is your battlefield commander. This armored horseman heals nearby infantry, keeping your Legionaries in the fight longer. Use Centurions to support infantry pushes - their healing aura extends the staying power of your foot soldiers. With 110 HP and 13 attack, Centurions can also fight effectively. Think of them as mobile medics with cavalry punch.
STRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
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Your coach names the counters during the match — not once the game is over.
Strategic Analysis
Tactical Identity
Support cavalry with infantry healing aura
Tactical Playbook
Infantry Synergy
Centurions heal nearby infantry over time. Pair them with Legionaries for a self-sustaining deathball that regenerates while fighting.
Frontline Support
Position Centurions behind your infantry line. They provide healing while being protected from direct engagement.
Cavalry Combat
With 110 HP and 13 attack, Centurions are respectable fighters. They can engage enemy cavalry while your infantry benefits from proximity healing.
Critical Point
Expensive at 75F/85G. Pikemen and Camels counter them like any cavalry. Don't over-invest in Centurions - they support infantry, not replace them.
Understanding The Stats
Centurions combine cavalry stats with support capability. 110 HP and solid armor make them durable enough to stay in the fight while healing infantry.
Command Attack
Good base damage for a support unit
Balanced Armor
Better pierce armor helps against archer fire
High HP
Substantial health pool for sustained presence
Healing Aura
Heals nearby infantry units over time
Coach's Tip
Your 3 pierce armor helps you survive archer fire while supporting your troops.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| No damage bonus: this unit deals the same damage to every target. | |
Armor Classes
Cavalry
Takes heavy bonus damage from Pikemen/Halberdiers and Camels.
Unique Unit
Vulnerable to units with bonus damage vs this class.
Key Upgrades
Feudal Age
Castle Age
Civilizations
* 1 civilizations have access to this unit.
AoE Coach analysis
Context & meta
The Centurion is the Roman unique Heavy Cavalry: 75 food and 85 gold, 24 seconds to train, 110 HP, 13 attack, 2 melee/3 pierce armor, speed 1.35, and line of sight 4. It has no attack bonus in the unit record, but its nearby aura increases movement and attack speed for Militia-line units. The official help says it is strong against Infantry and Foot Archers, and weak against the Spearman-line and Camel Riders. The point is not simply the 110-HP body: the Centurion turns a Roman infantry group into a faster, more dangerous formation while remaining a cavalry unit that can choose the engagement.
History & balance
The Centurion is the bridge between the Roman infantry civilization and a mobile command unit. Romans gather, build, and repair 5% faster, double the effects of Infantry armor upgrades, and make Scorpions 60% cheaper in gold. Their unique technology Comitatenses makes the Militia-line, Knight-line, and Centurions train 50% faster and receive a charge attack. That package explains the Centurion design: it is valuable when the player has an infantry core to accelerate, not when it is sent as a lone Knight substitute. Roman strength comes from the interaction between the aura, armor upgrades, cheaper support siege, and disciplined formation play.
In pro play
Keep Centurions one step behind the Militia-line they are meant to empower. The aura rewards a compact group: let the infantry take the first contact, then use the 1.35-speed cavalry body to close a side angle or protect the retreat. With 110 HP and 2/3 armor, a Centurion can absorb attention, but 75 food and 85 gold make reckless dives expensive. Research the Roman infantry armor upgrades and Comitatenses when the composition is real, not as a substitute for making units. On the field, prioritize Archers, Infantry, and exposed Siege Weapons while keeping the Centurion alive; its value rises every time the buff affects another wave.
How to counter it
The classic mistake is fighting Centurions with Infantry and Foot Archers under their aura, giving Rome the engagement it wants. The official help gives the categories: Spearman-line and Camel Riders. Pikemen carry +22 against Cavalry, Halberdiers +32, and Camel Riders +9. Split the Spears so the aura cannot accelerate every target, focus the Centurion, and do not waste the first volley on buffed Militia if the cavalry is exposed. If you keep losing to Centurions without knowing what to produce or when, AoE Coach reads your match-up and gives you the counter composition and timing.