Coustillier
CavalryEvolution
Coustillier
CastleElite Coustillier
ImperialSTRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The **Hit-and-Run Assassin**. Designed to eliminate high-value targets (Villagers, Monks, Siege) instantly and retreat.
Tactical Playbook
Charge Management
The charge bar indicates readiness. Engage only when full. The +35 damage ignores armor, making it deadly vs Knights too.
Raiding
Elite Coustilliers can one-shot villagers (unless Loom/Wheelbarrow/Hand Cart complications exist, but generally lethal). Best raiding unit in the game.
Cheap Gold
Costing only 55 Gold makes them easier to mass than Knights (60/75g). Use this to outnumber opponents.
Critical Point
Poor **Sustained DPS**. Once the charge is gone, their base stats are mediocre compared to Paladins. They also lack Bloodlines and the final Armor upgrade.
Understanding The Stats
High burst, low durability. The stat profile screams 'Glass Cannon' relative to other heavy cavalry.
Charge Attack
The defining stat. Deals flat damage added to the first hit. 40s Recharge.
Cost Efficiency
Very cheap on gold for a heavy cavalry unit. Allows for mixing in Paladins later.
Missing Techs
Lacks HP upgrade (Bloodlines) and final armor (Plate Barding), making them squishy in Imp.
Coach's Tip
Your base stats are MEDIOCRE after the charge - never forget this! You're not a Knight in a sustained fight. Treat each charge like a sniper shot - pick your target, strike, retreat.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|
Armor Classes
Cavalry
Takes heavy bonus damage from Pikemen/Halberdiers and Camels.
Unique Unit
Vulnerable to units with bonus damage vs this class.