Elite Coustillier unit icon - Age of Empires 2

Elite Coustillier

Cavalry
Food55
Gold55
Hit Points145
Attack11
Melee Armor2
Pierce Armor2
Train Time14s
Speed1.35

Base values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.

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Evolution

Food 1000 Gold 800

The coach's briefing

You now have 145 HP, 11 base attack, and +25 charge damage. That's 36 damage on a charged strike! The upgrade costs 1000F/800G. You can now one-shot Crossbowmen and severely wound Knights. Your sustained DPS is also better with 11 base attack.

STRONG AGAINST

You win these trades cost-effectively.

Arbalester
Arbalester
?
Siege
Monks
Monks
Villagers
Villagers

WEAK AGAINST

Avoid these fights or bring support.

Halberdier
Halberdier
Heavy Camel Rider
Heavy Camel Rider
?
Paladin (sustained)
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Strategic Analysis

Tactical Identity

The Elite Coutilier becomes a **devastating burst cavalry** with improved sustained damage too.

Tactical Playbook

+25 Charge

36 total damage on charged hit. One-shots most archers.

11 Base Attack

Competitive sustained DPS now. Good even without charge.

145 HP

Excellent HP. Very tanky for the cost.

Critical Point

**Still has 40 second recharge**. One charge per engagement. Plan accordingly.

Understanding The Stats

The Elite upgrade significantly improves both burst and sustained damage capabilities.

Higher Charge

+25 Bonus

+5 over base. 36 total charge damage.

Higher Attack

11 Damage

+3 over base. Competitive sustained DPS.

More HP

145 HP

+30 HP. Very tanky.

Same Speed

1.35 tiles/s

Standard unique cavalry speed.

Coach's Tip

11 base attack makes you competitive in sustained fights now. You don't NEED the charge to be useful.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
No damage bonus: this unit deals the same damage to every target.

Armor Classes

Cavalry

Takes heavy bonus damage from Pikemen/Halberdiers and Camels.

Unique Unit

Vulnerable to units with bonus damage vs this class.

Civilizations

Bourguignons

* 1 civilizations have access to this unit.

AoE Coach analysis

Context & meta

The Elite Coutilier is the Burgundian unique heavy cavalry, and it plays like a "double-barreled shotgun". Its signature is the Charge Attack: a stored burst that deals +40 bonus damage on the first hit (Elite) and, crucially, ignores armor — enough to one-shot a Villager, snipe a Monk, or blow through a Knight. After the burst it must recharge for 40 seconds, so it is a hit-and-run unit, not a stand-and-fight brawler. At only 55 gold it is cheaper than a Knight (75 gold), so Burgundians can mass Coutiliers faster — and the Burgundian discounts (Stable technologies -50%, Cavalier upgrade available in Castle Age) make that cavalry timing brutal. Officially it is strong versus Infantry and Archery units.

History & balance

The Coutilier is inseparable from the Burgundian identity — a dedicated cavalry civilization whose economic upgrades arrive one age early and cost -40% food, whose Stable technologies are half price, and who reach the Cavalier upgrade already in the Castle Age. Around that fast, cheap cavalry economy the Coutilier is designed as a burst-damage specialist rather than a sustained brawler: its charge is the whole point, and its lack of Bloodlines and the final armor upgrade is the deliberate balance cost. The unique technologies Burgundian Vineyards (Farmers slowly generate gold) and Flemish Revolution (all Villagers transform into Flemish Militia) round out one of the most distinctive kits in the game.

In pro play

Coutiliers shine in raids and skirmishes where the charge lands on something valuable — a Villager line, an exposed Monk, a clump of archers — before the unit retreats to recharge. The pro approach is charge management: engage only when the charge bar is full, delete a high-value target, and pull back rather than trading blows, because base stats without the charge are mediocre. Because they are cheap on gold, Burgundians often field them in numbers alongside Knights or Paladins, staggering charges so a fresh burst is always available. On open maps the Burgundian early-Cavalier timing plus Coutilier raids can snowball fast; on closed maps, Flemish Revolution gives the civilization a completely different late-game plan.

How to counter it

The mistake against Coutiliers is standing your army still and letting each charge one-shot a unit. The game names the answer directly: they are weak to Camel Riders and Monks. Camel Riders carry the anti-cavalry bonus and, cheap on gold, out-mass them while shrugging off the sustained (non-charge) damage. Monks convert them — and a converted Coutilier is a huge swing — but keep the Monks screened, because the charge is designed to snipe exactly those Monks. Beyond the official counters: Halberdiers and Pikemen bleed them for cheap food once the charge is spent, and simply spreading your units means one charge kills one unit instead of chaining through several. The key is patience — force them to waste charges on cheap targets, then punish the 40-second recharge window. Not sure whether to answer Coutiliers with Camels, Halberdiers or Monks in your specific match-up? That is exactly what AoE Coach tells you — the counter composition and the timing to hit it.