Elite Arambai
ArcherBase values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.
Stop searching after the game
The coach calls out counters live, the moment the unit shows up.
Try it freeEvolution
Arambai
CastleElite Arambai
ImperialThe coach's briefing
You now have 65 HP and 14 attack. 17 damage per hit is insane - that's more than Hand Cannoneers. Your accuracy is still terrible at range, so keep closing in. The upgrade costs 1000F/750G. With groups of Elite Arambai charging close, you can delete entire armies in seconds.
STRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Just lost against this unit?
Your coach names the counters during the match — not once the game is over.
Strategic Analysis
Tactical Identity
The Elite Arambai becomes a **close-range devastation machine** with damage rivaling gunpowder units.
Tactical Playbook
17 Damage
Higher than Hand Cannoneers. Melts anything in range.
Still Close Range
Accuracy unchanged. Must get close for maximum effect.
Slightly Tankier
65 HP survives a bit longer. Still fragile though.
Critical Point
**Accuracy still terrible at range**. All that damage is wasted if you miss. Position aggressively.
Understanding The Stats
The Elite upgrade dramatically increases damage while maintaining the close-range accuracy requirement.
Massive Attack
+5 over base. One of highest ranged attacks.
More HP
+5 HP. Slightly better survival.
Same Accuracy
Still need to close distance.
Building Damage
20 damage to structures. Excellent raider.
Coach's Tip
17 damage at close range is devastating. Champions (70 HP) die in 4 hits. Arbalester die in 2-3 hits. Nothing survives massed Elite Arambai.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Ram | +2 |
Armor Classes
Archer
Vulnerable to Skirmishers and Huskarls.
Cavalry Archer
Vulnerable to units with bonus damage vs this class.
Cavalry
Takes heavy bonus damage from Pikemen/Halberdiers and Camels.
Unique Unit
Vulnerable to units with bonus damage vs this class.
Key Upgrades
Feudal Age
Castle Age
Civilizations
* 1 civilizations have access to this unit.
Other Units
AoE Coach analysis
Context & meta
Elite Arambai is the Burmese mounted ranged unit built around a powerful but inaccurate attack. It costs 75 wood and 60 gold, trains in 18 seconds, and has 65 HP, 14 attack, 0 melee armor and 2 pierce armor. Its range is 5, speed 1.3, and line of sight 7. The official help calls it strong against units at medium and close range, but weak against Archery Units and Siege Weapons. That is the whole identity: close the gap, make the high damage connect, and never mistake a cavalry archer silhouette for a safe long-range unit.
History & balance
The Elite Arambai turns a Burmese identity into a very readable design trade-off. A mounted unit usually suggests safe movement and repeated volleys; this one asks the player to accept inaccuracy at distance in exchange for frightening damage when the formation gets close. The upgrade does not erase that tension. It gives the Burmese a sharper way to punish a compact army, while the low armor and official weakness to ranged fire keep the unit from becoming a universal cavalry answer. Its history is less about a perfect shot than about choosing the distance where the weapon becomes reliable.
In pro play
Use Elite Arambai as a closing unit, not as a stationary back line. The 1.3 speed lets the group choose an angle, while range 5 gives it a brief firing window before contact; move in, focus one target, and keep the formation together so more attacks connect at short distance. The 18-second train time supports pressure from active Castles, but 75 wood and 60 gold make missed dives expensive. Scout for Archery and Siege, protect the approach with a screen, and leave before the opponent can turn the bad accuracy into a free trade. Burmese cavalry works when it controls the distance.
How to counter it
The classic mistake is trying to outshoot Elite Arambai with ordinary Archers, or walking a slow melee line into the close-range attack that the unit wants. The official help gives the categories: medium and close-range units as strengths, and Archery Units and Siege Weapons as weaknesses. In practice, Elite Skirmishers have real bonuses against Cavalry Archers and Archers, while Heavy Camel Riders have a real bonus against Cavalry; use a group, keep the firing line protected, and deny the approach. Do not chase a single Arambai into bad terrain. Losing to Elite Arambai without knowing what to produce or when? AoE Coach reads your matchup and gives you the composition + timing.