Elite Chu Ko Nu
ArcherEvolution
Chu Ko Nu
CastleElite Chu Ko Nu
ImperialSTRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The Elite Chu Ko Nu is a **siege in archer form**. The 5-bolt attack with 10 damage each creates pseudo-AoE that rivals Scorpions for area denial.
Tactical Playbook
Infantry Annihilation
5 bolts at 10 damage = 50 potential. Champions have 70 HP. Two volleys delete them. Massed Champions melt.
Deathball Core
Put 30+ Elite Chu Ko Nu behind Halberdiers and Siege. The sustained damage output is unmatched.
Faster Training
13s train time (down from 16s) means you replace losses quickly. Keep your Castle working constantly.
Critical Point
Still **0 pierce armor**. A well-placed Onager shot wipes your entire army. Spread your units and have Rams or Siege to tank Onager shots.
Understanding The Stats
The Elite upgrade transforms the Chu Ko Nu from good to overwhelming. The jump from 3 bolts to 5 bolts is massive.
Five Bolts
Up from 3. Potential damage per volley is now 50 instead of 24.
Higher Damage
+2 per bolt over base. Combined with more bolts, DPS doubles.
More HP
+5 HP helps survive a bit longer. Still fragile overall.
Faster Training
Trains 3 seconds faster. Easier to mass and replace losses.
Coach's Tip
10 damage x 5 bolts = 50 potential per attack. For comparison, an Arbalester does 6 damage. You output the damage of 8 Arbalesters in one attack.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Spearman | +2 |
Armor Classes
Archer
Vulnerable to Skirmishers and Huskarls.
Unique Unit
Vulnerable to units with bonus damage vs this class.