Elite Chu Ko Nu unit icon - Age of Empires 2

Elite Chu Ko Nu

Archer
Wood40
Gold35
Hit Points50
Attack10
Melee Armor0
Pierce Armor0
Train Time13s
Speed0.96

Base values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.

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Evolution

Food 1300 Gold 1300

The coach's briefing

The Elite Chu Ko Nu fires 5 bolts per attack instead of 3, and each deals 10 damage. Your potential DPS skyrockets to 50 damage per volley. This makes you absolutely devastating against anything that can't close the gap quickly. Massed Elite Chu Ko Nu behind Halberdiers is one of the strongest deathball compositions in the game.

STRONG AGAINST

You win these trades cost-effectively.

?
Infantry
?
Slow units
Battle Elephant
Battle Elephant
War Elephant
War Elephant

WEAK AGAINST

Avoid these fights or bring support.

Elite Skirmisher
Elite Skirmisher
Onager
Onager
Siege Onager
Siege Onager
Huskarl
Huskarl
?
Cavalry
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Strategic Analysis

Tactical Identity

The Elite Chu Ko Nu is a **siege in archer form**. The 5-bolt attack with 10 damage each creates pseudo-AoE that rivals Scorpions for area denial.

Tactical Playbook

Infantry Annihilation

5 bolts at 10 damage = 50 potential. Champions have 70 HP. Two volleys delete them. Massed Champions melt.

Deathball Core

Put 30+ Elite Chu Ko Nu behind Halberdiers and Siege. The sustained damage output is unmatched.

Faster Training

13s train time (down from 16s) means you replace losses quickly. Keep your Castle working constantly.

Critical Point

Still **0 pierce armor**. A well-placed Onager shot wipes your entire army. Spread your units and have Rams or Siege to tank Onager shots.

Understanding The Stats

The Elite upgrade transforms the Chu Ko Nu from good to overwhelming. The jump from 3 bolts to 5 bolts is massive.

Five Bolts

5 Projectiles

Up from 3. Potential damage per volley is now 50 instead of 24.

Higher Damage

10 per Bolt

+2 per bolt over base. Combined with more bolts, DPS doubles.

More HP

50 HP

+5 HP helps survive a bit longer. Still fragile overall.

Faster Training

13s

Trains 3 seconds faster. Easier to mass and replace losses.

Coach's Tip

10 damage x 5 bolts = 50 potential per attack. For comparison, an Arbalester does 6 damage. You output the damage of 8 Arbalesters in one attack.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Spearman+2

Armor Classes

Archer

Vulnerable to Skirmishers and Huskarls.

Unique Unit

Vulnerable to units with bonus damage vs this class.

Civilizations

Chinois

* 1 civilizations have access to this unit.

AoE Coach analysis

Context & meta

Elite Chu Ko Nu is the Chinese elite archer whose identity is rapid fire. It costs 40 wood and 35 gold, trains in 13 seconds, and has 50 HP, 10 attack, 0 melee armor and 0 pierce armor. Its range is 4, speed 0.96, and line of sight 6. The unit can multiply damage against a group when it is protected, but its short range and zero armor make the front line a bad home. It needs a screen, a focus target, and enough room to retreat before enemy archers or siege reach the formation. The screen is part of the unit.

History & balance

The Chu Ko Nu turns a distinctive repeating crossbow concept into a lesson about volume over a long fight. The Chinese identity is visible in the rapid-fire profile, yet the unit still obeys the basic rules of ranged combat: every volley matters only if the army can keep the unit alive and in range. The Elite upgrade makes the stream more threatening, not more forgiving. A player who protects the firing line gets a wall of repeated damage; a player who sends it forward alone gives the enemy a clean target.

In pro play

Queue Elite Chu Ko Nus continuously and keep the group behind a durable screen. Their 13-second train time and 40-wood, 35-gold cost make a steady mass possible, while range 4 means the formation must start fighting before the opponent reaches it. Focus one infantry target, step back after the volley, and use terrain to prevent a siege piece from landing a perfect shot. Do not overvalue the rapid fire by splitting the army. The unit becomes efficient when every bolt contributes to the same protected target.

How to counter it

The classic mistake is meeting Elite Chu Ko Nus with infantry in the open and allowing rapid volleys to accumulate, or adding more archers to a fight where the enemy already has the range plan. The official help gives the categories: Infantry as a strength, and Archery and Siege as weaknesses. In practice, Elite Skirmishers have a real bonus against Archers; protected siege can also punish the low-armor formation with area damage. Keep the counter spread enough to avoid one volley deleting the front, then close from two directions. Struggling against Elite Chu Ko Nus without knowing what to produce or when? AoE Coach reads your matchup and gives you the composition + timing.