Elite Kamayuk unit icon - Age of Empires 2

Elite Kamayuk

Infantry
Food70
Gold30
Hit Points80
Attack8
Melee Armor1
Pierce Armor1
Train Time10s
Speed1

Base values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.

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Evolution

Food 900 Gold 500

The coach's briefing

You gain +10 HP for 80 total and +1 attack for 8. Your cavalry bonus is +12. The upgrade costs 900F/500G - quite reasonable. Stacked Elite Kamayuks with the +1 attack each deal 18 damage per hit to Knights (8+12-2 armor). Mass them and cavalry becomes irrelevant.

STRONG AGAINST

You win these trades cost-effectively.

Paladin
Paladin
Cavalier
Cavalier
Knight
Knight
Heavy Camel Rider
Heavy Camel Rider
War Elephant
War Elephant

WEAK AGAINST

Avoid these fights or bring support.

Arbalester
Arbalester
Hand Cannoneer
Hand Cannoneer
Heavy Scorpion
Heavy Scorpion
Siege Onager
Siege Onager
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Strategic Analysis

Tactical Identity

The Elite Kamayuk becomes an **absolute cavalry nightmare** when massed. Stacking multiplies the already high anti-cavalry damage.

Tactical Playbook

Better Stacking

8 attack x 4 units = 32 base damage before cavalry bonuses.

More Survivable

80 HP helps them survive longer to keep stacking damage.

Paladin Counter

Even Paladins melt to massed Elite Kamayuks.

Critical Point

**Still 0 pierce armor**. Archers remain a hard counter. Need Eagle support or siege.

Understanding The Stats

The Elite upgrade enhances the already powerful stacking mechanic with better base stats.

More HP

80 HP

+10 HP. Survives longer in fights.

Better Attack

8 Damage

+1 over base. Each stacked unit contributes more.

Same Range

1 Range

Still allows stacking. Core mechanic unchanged.

Same Speed

1.0 tiles/s

Standard infantry speed. Chase with Eagles.

Coach's Tip

4 Elite Kamayuks deal (8+12) x 4 = 80 damage per cycle to cavalry before armor reduction. Paladins (160 HP, 2 melee armor) die in 3 cycles.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Cavalry+12
War Elephant+20
Camel+10

Armor Classes

Infantry

Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.

Unique Unit

Vulnerable to units with bonus damage vs this class.

Civilizations

Incas

* 1 civilizations have access to this unit.

AoE Coach analysis

Context & meta

Elite Kamayuk is the upgraded Inca unique infantry unit with increased attack range. It costs 70 food and 30 gold, trains in 10 seconds, and has 80 HP, 8 attack, 1 melee armor and 1 pierce armor. Its range is 1, speed 1.0, and line of sight 5. The official help gives the categories: Cavalry and Infantry as strengths, and Archery Units and Gunners as weaknesses. The extra range lets the second rank contribute to a melee fight, so a Kamayuk line can surround a mounted target without waiting for every unit to reach the same tile. It is a formation weapon before it is a damage number.

History & balance

The Elite Kamayuk changes the usual infantry traffic jam into a deliberate advantage. Spearmen normally lose damage when their own bodies prevent the second row from reaching the enemy; the Kamayuk uses that row. This is why the unit feels especially natural against large cavalry bodies and why a loose formation can waste its purpose. The trade-off remains clear. Archery Units and Gunners can attack the line before the extra range matters, and the 1.0 speed does not create a chase unit. Its history is the Inca answer to crowding: make depth count.

In pro play

Keep Elite Kamayuks in a broad, connected line so the extra attack range reaches past the first rank. Their 80 HP and 1/1 armor let them hold a cavalry charge, while the 10-second train time supports constant Barracks production. Use the short range 1 to surround rather than to chase, and place Gunners or other ranged support behind them when the opponent adds infantry. The 70-food, 30-gold price is manageable for numbers, but a broken line removes the reason to pay for the unit. Against ranged fire, close through terrain; against cavalry, keep enough depth for every Kamayuk to contribute.

How to counter it

The classic mistake is letting Elite Kamayuks reach Cavalry in a dense, protected line, then fighting them with more melee bodies. The official help gives the categories: Cavalry and Infantry as strengths, and Archery Units and Gunners as weaknesses. In practice, Hand Cannoneers have a real +10 bonus against Infantry, while Elite Cataphracts also have a real +12 bonus against Infantry; keep ranged fire behind a screen and avoid feeding cavalry into the extra-range surround. Break the formation before contact, then focus the exposed units. Facing Elite Kamayuks without knowing what to produce or when? AoE Coach reads your matchup and gives you the composition + timing.