Elite War Elephant
War ElephantEvolution
War Elephant
CastleElite War Elephant
ImperialSTRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The Elite War Elephant is the **ultimate land unit**. 600 HP and 20 attack with splash damage means nothing survives long in melee combat.
Tactical Playbook
Cavalry Crusher
+20 bonus vs cavalry means you deal 40 damage to Knights and Hussars per hit.
Deathball Core
Mass Elite War Elephants with Arbalesters behind them. The elephants tank, archers kill counters.
Endgame Siege
In post-Imperial, War Elephants + Trebuchets is nearly unstoppable if protected from monks.
Critical Point
**The upgrade is extremely expensive**. 1600F/1200G is massive. Only upgrade when you have map control and resources secured.
Understanding The Stats
The Elite upgrade pushes War Elephant stats to absurd levels - 600 HP and 20 attack make it the strongest land unit in raw stats.
Extreme HP
+150 HP over base. Takes 10+ Halberdier hits to kill.
Devastating Attack
+5 over base. With +20 vs cavalry = 40 damage per hit to horses.
Better Armor
+1 pierce armor helps slightly against archer masses.
Wider Vision
+1 line of sight. Spots danger slightly earlier.
Coach's Tip
600 HP with 1/3 armor is godlike. Even 30 Crossbowmen need many volleys to kill you. But 0.8 speed is still your weakness - you can't chase anything.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Building | +30 |
| Cavalry | +20 |
| Stone Defense | +30 |
Armor Classes
War Elephant
Vulnerable to units with bonus damage vs this class.
Cavalry
Takes heavy bonus damage from Pikemen/Halberdiers and Camels.
Unique Unit
Vulnerable to units with bonus damage vs this class.