War Elephant
War ElephantEvolution
War Elephant
CastleElite War Elephant
ImperialSTRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The War Elephant is a **walking fortress**. With 450 HP and 15 attack, it's designed to tank massive damage while crushing enemy buildings and units.
Tactical Playbook
Push Power
Use War Elephants to tank for archers and siege. Nothing survives long in melee against them.
Building Crusher
+30 bonus vs buildings makes you excellent at destroying Town Centers and Castles.
Trample Damage
War Elephants deal splash damage in melee, damaging multiple units at once.
Critical Point
**Halberdiers and Monks are your doom**. Halbs deal 60+ bonus damage and monks convert you easily. Always have Light Cavalry to snipe monks.
Understanding The Stats
The War Elephant has extreme stats - massive HP pool, high attack, but very slow movement and costly investment.
Massive HP
Highest HP of any land unit. Takes forever to kill without counters.
High Attack
With +30 vs buildings, you deal 45 damage to structures.
Very Slow
One of the slowest units. Enemies can kite or run away easily.
Expensive
Very high cost. Losing War Elephants hurts your economy badly.
Coach's Tip
450 HP is insane - that's 3x a Paladin. But 0.8 speed means any ranged unit can kite you indefinitely. Always close the gap with siege support.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Building | +30 |
| Cavalry | +15 |
| Stone Defense | +30 |
Armor Classes
War Elephant
Vulnerable to units with bonus damage vs this class.
Cavalry
Takes heavy bonus damage from Pikemen/Halberdiers and Camels.
Unique Unit
Vulnerable to units with bonus damage vs this class.