Flemish Militia
InfantryEvolution
STRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The **Versatile Anti-Cavalry**. A hybrid unit that scales automatically, allowing for smooth transitions without expensive upgrade costs.
Tactical Playbook
No Upgrades Needed
Their stats improve automatically upon reaching Castle/Imperial Age. You save resources on 'Man-at-Arms' or 'Pikeman' techs.
Hybrid Defense
In Feudal, they beat Scouts (bonus damage) and trade well vs other melee units. In Imp, they gain unblockable bonus damage vs Cavalry.
The Revolution
The Imperial Tech 'Flemish Revolution' instantly converts ALL villagers into Militia. Use this as a game-ending all-in button.
Critical Point
Weak to **Archers & Skirmishers**. Unlike Champions, they have the Spearman armor class, taking massive bonus damage from Skirmishers and Archers.
Understanding The Stats
A unit that evolves with you. Good base stats that scale, balanced by a specific vulnerability to anti-spear attacks.
Auto-Scaling
Feudal (Base) -> Castle (+10 HP, +3 Atk) -> Imp (+5 HP, +3 Atk, +1 Bonus).
Hybrid Armor
Possesses the Spearman Armor Class. This is their Achilles heel vs Skirmishers.
Imperial Tech
Unique Tech allows instant conversion of economy into military. High risk, high reward.
Coach's Tip
Your auto-scaling is your biggest strength - no upgrade costs! Time your attacks right after aging up to catch enemies off guard with your free power spike.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Cavalry | +6 |
| Camel | +6 |
| Ship | +6 |
Armor Classes
Infantry
Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.
Unique Unit
Vulnerable to units with bonus damage vs this class.
Spearman
Weak to Skirmishers and Archers with Parthian Tactics.