Grenadier unit icon - Age of Empires 2

Grenadier

Archer
Food35
Gold65
Hit Points40
Attack12
Melee Armor1
Pierce Armor1
Train Time21s
Speed0.96

Base values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.

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Evolution

The coach's briefing

Commander, the Grenadier is the Jurchen unique gunpowder unit: it throws a blast that hits a small group, and it cannot fire at all inside one tile. With 40 HP, 12 attack and 1/1 armor for 35 food and 65 gold, it is a support piece, not a line. The official help names infantry and tight groups as its targets, and ranged soldiers and anything at close range as its undoing. Keep it behind the fight, keep the enemy bunched, and never let a raid reach it.

STRONG AGAINST

You win these trades cost-effectively.

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Infantry
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Tight Groups

WEAK AGAINST

Avoid these fights or bring support.

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Ranged Soldiers
?
Units at Close Range
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Strategic Analysis

Tactical Identity

Jurchen unique blast gunpowder unit

Tactical Playbook

It punishes density

Its blast is worth its price only against a group. Against spread units it is an expensive, fragile body.

Mind the minimum range

It cannot fire at close range at all. A single raider inside its minimum distance turns it off completely.

Research at the University

The official upgrade path adds accuracy and range there, plus armor at the Blacksmith — both matter more than numbers.

Critical Point

Weak to ranged soldiers and to anything that reaches it. Forty HP does not survive a mistake.

Understanding The Stats

40 HP, 12 attack and 1/1 armor, range 6 with a minimum of 1, for 35 food and 65 gold in 21 seconds.

Attack

12

Blast damage, plus a bonus against infantry

Range

6

But nothing at all inside 1 tile

HP

40

Fragile — it must never be reached

Speed

0.96

Walks; it cannot outrun a raid

Coach's Tip

40 HP with a minimum range: it is turned off by one unit standing next to it. Escort is not optional.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Infantry+9
Ram+3
Spearman+1

Armor Classes

Archer

Vulnerable to Skirmishers and Huskarls.

Gunpowder

Vulnerable to units with bonus damage vs this class.

Unique Unit

Vulnerable to units with bonus damage vs this class.

Key Upgrades

Civilizations

Jürchen

* 1 civilizations have access to this unit.

AoE Coach analysis

Context & meta

The Grenadier is the Jurchen unique gunpowder unit, a ranged blast specialist that turns a tight formation into a liability. It costs 35 food and 65 gold, 21 seconds to train, 40 HP, 12 attack, 1/1 armor, 6 range, 0.96 speed and 7 line of sight. The official help gives the categories exactly: strong versus Infantry and tight groups of units; weak versus Ranged Soldiers and units at close range. Its high attack is not permission to fight everywhere. Low durability, slow movement and the inability to attack at close range make positioning more important than the headline damage.

History & balance

The Grenadier gives the Jurchen roster a distinct answer to massed armies: not a conventional Hand Cannoneer, but an area weapon whose value rises with every extra unit standing inside the blast. The official help places it in the Jurchen identity, while The game confirms the beta civilization as its home. Jurchen bonuses to mounted units and Fire Lancers do not turn the Grenadier into cavalry; they create the wider mobile shell that can protect a slow gunpowder core. Its design trade-off is clean: explosive pressure against dense armies, extreme punishment when the enemy spreads or reaches the throwers.

In pro play

Build Grenadiers behind a screen that controls access, then force the opponent to choose between clumping and losing units to splash or spreading and losing map control. Six range and 0.96 speed demand a front line, vision and a retreat path; do not send them to scout or raid alone. Their 21-second train time rewards several production points once the composition is justified, but the 65 gold price means the economy must support the plan. Use the blast on Infantry, siege lines and groups caught near a choke, and change the angle of attack rather than walking through an open field. The best Grenadier fight is prepared before the first grenade lands.

How to counter it

Feeding a compact army into the Grenadier blast is the classic mistake. The official help gives the categories: Grenadiers are strong versus Infantry and tight groups, and weak versus Ranged Soldiers and close-range units. Elite Skirmishers have +4 versus its Archer class, while Condottieri have +10 versus Gunpowder; both attack the correct vulnerability instead of trading Infantry into splash. Spread first, focus fire second, and use several angles if melee must close the slow 0.96-speed unit. If you keep losing to Grenadiers without knowing what to produce or when, AoE Coach reads your match-up and gives you the counter composition and timing.