Ibirapema Warrior
InfantryEvolution
Ibirapema Warrior
CastleElite Ibirapema Warrior
ImperialSTRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The Ibirapema Warrior is a **melee AoE specialist** that punishes grouped formations. In chokepoints or against deathball compositions, they become one of the most efficient melee units in the game.
Tactical Playbook
Chokepoint King
Force fights in narrow passages — walls, forests, or bridge maps. When enemies are forced to clump, your splash damage multiplies your effective DPS by 3-4x.
Anti-Trash Sweeper
Against Halberdier/Hussar spam in late game, Ibirapema Warriors clean up entire groups. Their AoE means 5 Ibirapemas can handle 15+ trash units.
Archer Ball Punisher
If you can close the distance on clumped archers, the splash damage devastates them. Use rams or buildings as cover to approach.
Eagle Warrior Counter
+3 vs Eagle Warriors makes them a natural counter to Meso infantry. Combined with AoE, grouped Eagles melt.
Critical Point
At 0.9 speed, you are slow. Ranged units can kite you endlessly on open maps. **Never chase** — let the enemy come to you or use map features to close distance.
Understanding The Stats
The Ibirapema Warrior trades speed for devastating AoE damage. With 100 HP, 13 attack, and 2/1 armor, they are tanky enough to close distance and their splash damage makes every hit count double or triple.
Area Damage
Each swing damages all enemies in a small radius around the target. Against 3 clumped enemies, your effective DPS triples.
Solid Tank
100 HP with 2/1 armor is excellent for Castle Age infantry. You can absorb several archer volleys before going down.
High Base Attack
13 base attack is among the highest for Castle Age infantry. Combined with AoE, your damage output is enormous.
Slow but Steady
Below average infantry speed. You will not catch anything that runs. But in a fight, your damage speaks for itself.
Coach's Tip
Your 13 attack with AoE is the real story. In a chokepoint with 3+ enemies in splash range, you effectively deal 39+ damage per swing. Position near walls and narrow passes for maximum impact.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Standard Building | +2 |
| Eagle Warrior | +3 |
Armor Classes
Infantry
Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.