Legionary unit icon - Age of Empires 2

Legionary

Infantry
Food50
Gold20
Hit Points75
Attack12
Melee Armor2
Pierce Armor2
Train Time21s
Speed0.96

Base values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.

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Evolution

Legionary

Imperial

The coach's briefing

Commander, the Legionary is Rome's answer to enemy infantry. With +4 vs infantry and +8 vs Eagle Warriors, they dominate melee combat against foot soldiers. At 75 HP with solid armor, they're durable frontline fighters. Pair them with Centurions for healing and you have an unstoppable push. The Legionary is cheap at 50F/20G - spam them relentlessly.

STRONG AGAINST

You win these trades cost-effectively.

?
Infantry
Eagle Warriors
Eagle Warriors
?
Trash units

WEAK AGAINST

Avoid these fights or bring support.

?
Cavalry
Archers
Archers
Hand Cannoneers
Hand Cannoneers
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Strategic Analysis

Tactical Identity

Anti-infantry specialist with high bonus damage

Tactical Playbook

Infantry Destroyer

+4 bonus vs infantry means Legionaries kill enemy infantry almost instantly. Champions, Halberdiers, and even Huskarls fall quickly to Legionary spam.

Meso Counter

+8 vs Eagle Warriors makes Legionaries excellent against Meso civilizations. They hard-counter the Eagle line.

Cost Efficiency

At 50F/20G, Legionaries are extremely cheap. You can mass them quickly and overwhelm with numbers.

Critical Point

Weak against cavalry and archers. Legionaries need protection from ranged units - pair with Centurions or use siege to clear archers.

Understanding The Stats

Legionaries combine solid stats with devastating anti-infantry bonuses. Their low cost enables mass production to swarm enemies.

Base + Bonus Attack

12 (+4 inf, +8 eagle)

Base 12 attack with massive bonuses against infantry

Roman Armor

2/2

Balanced protection against both damage types

Solid HP

75

Respectable health for a barracks unit

Cheap Cost

50F 20G

Very affordable, enabling mass production

Coach's Tip

75 HP and 2/2 armor is solid. You can brawl and win against most infantry. Your cheap cost means you can afford losses.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Infantry+4
Eagle Warrior+8
Standard Building+4

Armor Classes

Infantry

Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.

Civilizations

Romains

* 1 civilizations have access to this unit.

AoE Coach analysis

Context & meta

The Legionary is the Roman unique Imperial Age infantry unit: 50 food and 20 gold, 21 seconds to train, 75 HP, 12 attack, 2 melee and 2 pierce armor, 0.96 speed, 5 line of sight and no range. Its classes are Infantry and Unique Unit; the game gives it +4 attack against Infantry and +8 against Eagle Warrior. Romans double the effects of Infantry armor upgrades, so the Legionary rewards a complete armor plan more than a bare unit count. This is a frontline unit whose value compounds with upgrades.

History & balance

The Legionary is presented as an all-purpose infantryman, and that broad identity matters more than a single trick. It is a Roman unit that can stand in the middle of a fight, pressure structures and meet several common ground units without becoming a ranged answer. The design also carries a clear limit: 0.96 speed and no range make long-distance fire a problem. Romans solve part of the durability question through doubled infantry armor upgrade effects, turning the Legionary into a unit that grows more reliable as the blacksmith plan catches up.

In pro play

Build Legionaries when you need a durable melee core that can also threaten buildings and absorb a first contact. Their 75 HP, 2/2 armor and 12 attack are meaningful only when the army reaches the target, so use Squires for +10% infantry speed and keep ranged support close enough to punish the response. The 50 food and 20 gold cost is manageable, but a pure Legionary mass still needs food and upgrades. Romans gather, build and repair 5% faster, which supports the infrastructure behind the unit; spend that economic edge on production and armor before taking an open-field fight against long-range fire.

How to counter it

The classic mistake is walking Legionaries into a ranged wall and calling the lost HP a bad matchup, instead of changing the composition. The official help gives the categories: Infantry as strong against; buildings, Scout Cavalry-line and Skirmisher-line as strong targets; Ranged Soldiers at long range as the weakness. Hand Cannoneer has +10 against Infantry and Heavy Scorpion +2 against Infantry, so both are real ranged answers when protected. Keep distance and focus the Legionaries. If Legionaries keep breaking your army and you do not know what to produce or when, that is exactly what AoE Coach does: it reads your match-up and gives you the counter composition and timing.