Siege Tower
Siege unit that allows infantry to bypass walls. Essential for attacking walled bases.
Tactical Briefing
Commander, the Siege Tower is a wall-bypassing vehicle. Garrison infantry inside, roll up to enemy walls, and your troops unload on the other side. It has no attack but 220 HP and 100 pierce armor makes it nearly immune to arrow fire. Use Siege Towers to bypass castle walls and get your infantry inside enemy bases. Surprise attacks become possible.
Statistics
- HP
- 220
- Attack
- 0
- Melee Armor
- -2
- Pierce Armor
- 100
- Speed
- 0.8
Cost
- Wood: 100
- Gold: 120
Strong Against
Weak Against
Strategic Analysis
Wall-bypassing transport siege unit
- Wall Bypass: Garrison infantry and unload them past walls. Defenders must react to troops inside their base.
- Arrow Immunity: 100 pierce armor means towers and castles deal minimal damage. You can roll past defenses safely.
- Surprise Factor: Enemies often forget to defend the interior. A Siege Tower drop can end games.
Warning: -2 melee armor means melee units shred it. Keep it away from cavalry and infantry. It also has no attack.