Siege Tower
Siege WeaponEvolution
Siege Tower
CastleSTRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
Wall-bypassing transport siege unit
Tactical Playbook
Wall Bypass
Garrison infantry and unload them past walls. Defenders must react to troops inside their base.
Arrow Immunity
100 pierce armor means towers and castles deal minimal damage. You can roll past defenses safely.
Surprise Factor
Enemies often forget to defend the interior. A Siege Tower drop can end games.
Critical Point
-2 melee armor means melee units shred it. Keep it away from cavalry and infantry. It also has no attack.
Understanding The Stats
Siege Towers are niche but game-changing when used correctly. Their wall bypass ability creates unique tactical options.
No Attack
Purely a transport vehicle
Extreme Pierce
Nearly immune to arrow damage
High HP
Very durable against ranged
Siege Speed
Standard siege mobility
Coach's Tip
100 pierce armor is absurd. A castle deals 11-100=-89 = minimum 1 damage. You're almost immune.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|
Armor Classes
Siege Weapon
Takes bonus from Mangonels and Bombard Cannons. Can be repaired.