Slinger
Inca unique ranged unit that excels against infantry. Available from the Archery Range starting in Castle Age. Benefits from all archer upgrades.
Tactical Briefing
The Slinger is Inca's answer to infantry rushes. With +10 bonus damage against Infantry, you hard-counter Eagles, Champions, and enemy unique infantry. You're cheap at 30 food 40 gold and train fast. Available from Castle Age, you can punish infantry plays early. However, Skirmishers and cavalry will destroy you. Stay behind your Kamayuks and let them handle melee while you delete infantry. Class: Archer.
Statistics
- HP
- 40
- Attack
- 5
- Melee Armor
- 0
- Pierce Armor
- 0
- Range
- 5
- Speed
- 0.96
Cost
- Food: 30
- Gold: 40
Strong Against
Weak Against
Strategic Analysis
The Slinger is Inca's **anti-infantry specialist** available much earlier than Hand Cannoneers. They allow Incas to dominate infantry matchups from Castle Age onwards.
- Castle Age Power Spike: Unlike Hand Cannoneers, Slingers are available in Castle Age. This means you can punish Eagle Warrior and infantry openings before Imperial.
- Kamayuk Synergy: Pair Slingers behind Kamayuks. Kamayuks handle cavalry with their anti-cavalry bonus, while Slingers delete any infantry trying to fight your pike wall.
- Meso Counter: Against Aztecs or Mayans, Slingers are devastating. They shred Eagles and even touch the tanky Jaguar Warriors effectively.
Warning: Vulnerable to **Elite Skirmishers** (they counter your Archer class hard) and **Cavalry** (you have no bonus against them and they close the gap fast).
Attack Bonuses
- +10 vs Infantry
- +1 vs Spearman
- +1 vs Ram