Slinger unit icon - Age of Empires 2

Slinger

Archer
Food30
Gold40
Hit Points40
Attack5
Melee Armor0
Pierce Armor0
Train Time25s
Speed0.96

Evolution

STRONG AGAINST

You win these trades cost-effectively.

?
Infantry
Champion
Champion
Huskarl
Huskarl
Eagle Warrior
Eagle Warrior

WEAK AGAINST

Avoid these fights or bring support.

Skirmisher
Skirmisher
?
Cavalry
?
Siege

Strategic Analysis

Tactical Identity

The Slinger is Inca's **anti-infantry specialist** available much earlier than Hand Cannoneers. They allow Incas to dominate infantry matchups from Castle Age onwards.

Tactical Playbook

Castle Age Power Spike

Unlike Hand Cannoneers, Slingers are available in Castle Age. This means you can punish Eagle Warrior and infantry openings before Imperial.

Kamayuk Synergy

Pair Slingers behind Kamayuks. Kamayuks handle cavalry with their anti-cavalry bonus, while Slingers delete any infantry trying to fight your pike wall.

Meso Counter

Against Aztecs or Mayans, Slingers are devastating. They shred Eagles and even touch the tanky Jaguar Warriors effectively.

Critical Point

Vulnerable to **Elite Skirmishers** (they counter your Archer class hard) and **Cavalry** (you have no bonus against them and they close the gap fast).

Understanding The Stats

The Slinger has modest base stats but his +10 infantry bonus makes him a specialized killer. His low cost enables mass production to overwhelm infantry armies.

Anti-Infantry Focus

+10 vs Infantry

5 attack + 10 bonus = 15 damage per shot to infantry. Eagles (60 HP) die in 4 shots. That's incredibly fast.

Ram Chip Damage

+1 vs Ram

Minor but useful. Slingers can help chip down Rams while your main army fights. Every bit helps.

Cheap Production

30F 40G

Cheaper than Crossbowmen (25W 45G). You can mass them easily while saving wood for Kamayuks.

Low HP Trade-off

40 HP

Same 40 HP as Hand Cannoneers. You're fragile, so positioning behind your melee line is critical.

Coach's Tip

5 base attack looks weak, but with archer upgrades (+3 from Bodkin/Bracer) you hit 8. Add +10 vs infantry for 18 total damage. Mass 15+ Slingers and watch infantry armies disappear.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Infantry+10
Spearman+1
Ram+1

Armor Classes

Archer

Vulnerable to Skirmishers and Huskarls.