Trade Cog
Civilian ship that generates gold by trading with allied Docks. Essential for late-game economy.
Tactical Briefing
The Trade Cog generates gold by sailing between your Dock and an ally's Dock. The farther the distance, the more gold per trip. In late Imperial Age when gold mines run out, Trade Cogs become essential. Build trade routes with allies early and protect them.
Statistics
- HP
- 80
- Attack
- 0
- Melee Armor
- 0
- Pierce Armor
- 6
- Speed
- 1.65
Cost
- Wood: 100
- Gold: 50
Strong Against
Weak Against
Strategic Analysis
The Trade Cog is your **late-game gold engine**. It sustains gold-heavy compositions when mines run out.
- Distance Matters: Trade gold scales with distance. Longer routes = more gold per trip. Plan routes carefully.
- Multiple Trade Lines: Build 10-20 Trade Cogs for sustainable gold income. More is better in late game.
- Protected Routes: Trade Cogs are defenseless. Patrol routes with war ships to prevent snipes.
Warning: **Completely defenseless**. A single Fire Ship can destroy your entire trade line. Never trade without naval protection.
Available Civilizations
Armenians, Aztecs, Bengalis, Berbers, Bohemians, Britons, Bulgarians, Burgundians, Burmese, Byzantines, Celts, Chinese, Cumans, Dravidians, Ethiopians, Franks, Georgians, Goths, Gurjaras, Hindustanis, Huns, Incas, Italians, Japanese, Jurchens, Khitans, Khmer, Koreans, Lithuanians, Magyars, Malay, Malians, Mayans, Mongols, Persians, Poles, Portuguese, Romans, Saracens, Shu, Sicilians, Slavs, Spanish, Tatars, Teutons, Turks, Vietnamese, Vikings, Wei, Wu