Trebuchet
Siege WeaponEvolution
Trebuchet
ImperialSTRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The Trebuchet is your **long-range building sniper**. Nothing else matches its range and building damage combination.
Tactical Playbook
Castle Killer
Trebuchets are THE Castle counter. 16 range outranges Castle fire (8 range). Position safely and destroy enemy Castles without taking damage.
Wonder Destruction
In Wonder race games, Trebuchets are essential. Their range and damage make them the fastest Wonder destroyers.
Siege vs Siege
Trebuchets can snipe enemy Trebuchets. The first to hit wins - use attack-ground on enemy Trebs for faster targeting.
Critical Point
**Cavalry dives** are lethal. You can't pack fast enough to escape. Always have Halberdiers or other protection around your Trebuchets.
Understanding The Stats
The Trebuchet is the ultimate siege weapon for destroying buildings from safe distance.
Massive Damage
+250 vs Buildings means 450 total damage per hit. Buildings crumble quickly.
Extreme Range
Longest range ground unit. Outranges every defensive structure except Bombard Towers.
Pack/Unpack
Takes 8 seconds to pack and 8 seconds to unpack. Plan movements carefully.
Minimum Range
Cannot attack units within 4 tiles. Cavalry in melee range cannot be targeted.
Coach's Tip
Your 150 HP is decent but cavalry attacks are devastating. Paladins with 14 attack kill you in 11 hits. That sounds like a lot until 6 Paladins attack you simultaneously.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Building | +250 |
Armor Classes
Siege Weapon
Takes bonus from Mangonels and Bombard Cannons. Can be repaired.