Trebuchet
Imperial Age siege unit. Long-range anti-building weapon that must be unpacked to fire. Devastating against structures.
Tactical Briefing
The Trebuchet is the ultimate building destroyer. 200 attack at 16 range makes it the longest-range ground unit. It must unpack to fire and pack to move, making it vulnerable during transitions. Protect with your army and use to destroy enemy Castles and Town Centers from safety.
Statistics
- HP
- 150
- Attack
- 200
- Melee Armor
- 2
- Pierce Armor
- 8
- Range
- 4-16
- Speed
- 0.8
Cost
- Wood: 200
- Gold: 200
Strong Against
Weak Against
Strategic Analysis
The Trebuchet is your **long-range building sniper**. Nothing else matches its range and building damage combination.
- Castle Killer: Trebuchets are THE Castle counter. 16 range outranges Castle fire (8 range). Position safely and destroy enemy Castles without taking damage.
- Wonder Destruction: In Wonder race games, Trebuchets are essential. Their range and damage make them the fastest Wonder destroyers.
- Siege vs Siege: Trebuchets can snipe enemy Trebuchets. The first to hit wins - use attack-ground on enemy Trebs for faster targeting.
Warning: **Cavalry dives** are lethal. You can't pack fast enough to escape. Always have Halberdiers or other protection around your Trebuchets.
Attack Bonuses
- +250 vs Building
Available Civilizations
Armenians, Aztecs, Bengalis, Berbers, Bohemians, Britons, Bulgarians, Burgundians, Burmese, Byzantines, Celts, Chinese, Cumans, Dravidians, Ethiopians, Franks, Georgians, Goths, Gurjaras, Hindustanis, Huns, Incas, Italians, Japanese, Jurchens, Khitans, Khmer, Koreans, Lithuanians, Magyars, Malay, Malians, Mayans, Mongols, Persians, Poles, Portuguese, Romans, Saracens, Sicilians, Slavs, Spanish, Tatars, Teutons, Turks, Vietnamese, Vikings