War Galley
Castle Age upgrade to the Galley. Better stats across the board for mid-game naval dominance.
Tactical Briefing
The War Galley is the Castle Age evolution. 7 attack, 6 range, and 135 HP make it significantly stronger than the Galley. Upgrade immediately upon reaching Castle Age if you're fighting for water. The extra range is crucial - you can kite enemy Galleys that haven't upgraded yet.
Statistics
- HP
- 135
- Attack
- 7
- Melee Armor
- 0
- Pierce Armor
- 6
- Range
- 6
- Speed
- 1.43
Cost
- Wood: 90
- Gold: 30
Strong Against
Weak Against
Strategic Analysis
The War Galley is your **Castle Age naval workhorse**. It dominates water until Imperial Age.
- Immediate Upgrade: Research War Galley as soon as you hit Castle Age. The range advantage lets you kite unpgraded Galleys.
- Continued Dominance: Keep producing from multiple Docks. Naval momentum is hard to recover once lost.
- Support Landings: Use War Galleys to cover Transport Ship landings. Their range can hit shoreline buildings.
Warning: **Fire Ships still counter you**. Despite better stats, Fire Ships remain dangerous. Keep distance and use hit-and-run tactics.
Attack Bonuses
- +7 vs Ship
- +7 vs Fishing Ship
- +7 vs Building
Available Civilizations
Armenians, Aztecs, Bengalis, Berbers, Bohemians, Britons, Bulgarians, Burgundians, Burmese, Byzantines, Celts, Chinese, Cumans, Dravidians, Ethiopians, Franks, Georgians, Goths, Gurjaras, Hindustanis, Huns, Incas, Italians, Japanese, Jurchens, Khitans, Khmer, Koreans, Lithuanians, Magyars, Malay, Malians, Mayans, Mongols, Persians, Poles, Portuguese, Romans, Saracens, Shu, Sicilians, Slavs, Spanish, Tatars, Teutons, Turks, Vietnamese, Vikings, Wei, Wu