Krepost

Krepost

Military - Castle
Stone350
HP 2600
Build 150s
Melee Arm. 8
Pierce Arm. 11
Garrison 20
LoS 10

Base values, before building technologies. Masonry and then Architecture each give buildings "+10% HP, +1/+1 Armor": late in a game, the real numbers are higher.

The AoE Coach mascot: a medieval helm wearing a headset

Stop searching after the game

The coach calls out counters live, the moment the unit shows up.

Try it free

Description

"Bulgarian unique building. A smaller fortification that can train Konniks and fire arrows. Cheaper and faster to build than a Castle."

Strategic Analysis

Strategic Role

The Krepost is a mini-Castle exclusive to the Bulgarians. It allows early Castle Age aggression with Konniks without the full stone cost of a Castle.

Key Tactics

Forward Krepost

Build a Krepost near the enemy base in Castle Age. Train Konniks to raid while the Krepost provides covering fire.

Map Control

Use Kreposts to secure key resources or chokepoints. They are cheaper than Castles for holding territory.

Faster Production

Multiple Kreposts can produce Konniks faster than a single Castle. Use this for overwhelming cavalry pressure.

Warning

Kreposts have lower HP and attack than Castles. Do not expect them to hold against determined siege attacks.

Stats Analysis

The Krepost is half the cost of a Castle but with proportionally reduced stats. Excellent for aggressive plays.

Cost

350 Stone

Less than half the cost of a Castle. Allows multiple fortifications.

Garrison

20

Can garrison units for protection and arrow fire bonus.

Unique Unit

Konnik

Trains the Konnik cavalry that becomes infantry when killed.

Placement Tip

Build Kreposts forward to maximize aggression. They are expendable compared to Castles.

Timing Tip

Build Kreposts as soon as you hit Castle Age for early Konnik pressure.

The AoE Coach mascot: a medieval helm wearing a headset

Just lost against this unit?

Your coach names the counters during the match — not once the game is over.

Try the coach for free

AoE Coach analysis

Context & meta

Krepost is the Bulgarian unique fortification: 350 stone, 150 seconds to build, 2,600 HP, 8 melee armor, 11 pierce armor, 10 attack, range 7, line of sight 10, and garrison capacity 20. It provides 20 population, trains Konnik and Elite Konnik, and the official help says it cannot be converted by enemy Monks. Ranged Soldiers and Villagers shoot additional projectiles from it. This is a Castle Age building with a military job as well as a defensive one. Its value comes from turning a stone investment into a protected firing point, population space, and a dedicated Konnik production location.

History & balance

The Krepost is the Bulgarian unique fortification. Building data describes a smaller structure that trains Konniks and is cheaper and faster to build than a Castle. Bulgarians can build it in the Castle Age; their Town Centers cost 50% less stone, and Blacksmith and Siege Workshop technologies cost 50% less food. Official help adds garrison protection, extra projectiles for Ranged Soldiers and Villagers, 20 population, and immunity to enemy Monk conversion. It is both a map-control landmark and a production building, not merely a wall with arrows.

In pro play

Place a Krepost where the 7 range, 10-tile line of sight, and garrison space protect a resource, choke, or forward production plan. The 350-stone price and 150-second build time make placement a strategic decision: a forward site can constrain movement and create a Konnik queue, while a safe site preserves the investment and adds 20 population. Use the garrison instead of leaving villagers or ranged units exposed, and remember that a second Krepost creates another Konnik or Elite Konnik production point. It is strongest when the surrounding army can contest the ground and keep siege from working freely. Do not build it without a defensible objective.

How to counter it

Classic mistake: walking infantry or archers into the Krepost's 7-range fire, or ignoring a forward one until it produces Konniks. The official help gives no Strong vs. or Weak vs. categories for this building; it lists fortification, garrison, extra projectiles, population, and conversion immunity. In practice, use verified building pressure: Siege Rams have +200 attack against Buildings, Trebuchets +250, Bombard Cannons +200, and Petards +500. Escort the siege, deny repairs, and attack the position instead of feeding units under fire. If a Krepost is beating you and you do not know what to produce or when, AoE Coach reads your match-up and gives you the counter composition and timing.