Konnik
CavalryBase values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.
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Konnik
CastleElite Konnik
ImperialThe coach's briefing
You're a two-phase unit - when your cavalry form (100 HP, 12 attack) dies, you become infantry and keep fighting. This effectively doubles your value in prolonged fights. With 2/2 armor and 1.35 speed, you're slightly slower than Knights but more cost-efficient overall. The dismounted Konnik has 45 HP and 12 attack. Always commit to fights - retreating wastes your infantry phase.
STRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
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Your coach names the counters during the match — not once the game is over.
Strategic Analysis
Tactical Identity
The Konnik is a **two-life cavalry unit**. When killed, it spawns as infantry, providing exceptional value in sustained fights.
Tactical Playbook
Double Value
Mounted + dismounted = 145 HP total effective health. Exceptional cost efficiency.
Commit to Fights
Never retreat with low HP Konniks - let them die and fight as infantry.
Good All-Around
2/2 armor makes you tanky. Good vs archers and melee alike.
Critical Point
**Slower than standard cavalry**. 1.35 speed means Knights can catch or escape you. Account for this in engagements.
Understanding The Stats
The Konnik offers unique two-phase combat, trading speed for exceptional sustained value.
Two Lives
Cavalry dies, infantry spawns. 145 total effective HP.
Solid Attack
Same mounted and dismounted. Consistent damage output.
Good Armor
Excellent protection. Takes reduced damage from everything.
Slightly Slow
Slower than Knights (1.35 vs 1.35). Standard unique cavalry.
Coach's Tip
145 total HP (100+45) for 60F/70G is incredible value. Compare to Knights: 100 HP for 60F/75G. Konniks are more efficient.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| No damage bonus: this unit deals the same damage to every target. | |
Armor Classes
Cavalry
Takes heavy bonus damage from Pikemen/Halberdiers and Camels.
Unique Unit
Vulnerable to units with bonus damage vs this class.
Key Upgrades
Feudal Age
Castle Age
Civilizations
* 1 civilizations have access to this unit.
AoE Coach analysis
Context & meta
The Konnik is the Bulgarian unique Heavy Cavalry that keeps fighting as Infantry when felled. Its mounted profile is 100 HP, 12 attack, 2/2 armor, 1.35 speed, and line of sight 5 for 60 food/70 gold and 16 seconds of training. The official help gives the categories: Strong vs. Infantry and Cavalry; Weak vs. Spearman-line and Monks. Bulgaria gets free Militia-line upgrades, 50% cheaper food costs on Blacksmith and Siege Workshop technologies, and access to the Krepost, so the Konnik often arrives inside a broader infantry-and-fortification plan.
History & balance
The Konnik is built around a two-stage exchange. The mounted body asks the opponent to respect 100 HP, 2/2 armor, and 1.35 speed; the fallen unit then leaves an Infantry threat instead of simply disappearing. That design makes each engagement harder to evaluate and rewards Bulgaria for keeping pressure near its support. Free Militia-line upgrades give the civilization a natural second layer, while cheaper Blacksmith and Siege Workshop technology food costs keep the surrounding army efficient. The unit is not just a stronger Knight: its value is the extra decision forced after the first body falls.
In pro play
Use Konniks to take space and make the opponent spend two answers on one engagement. Sixteen seconds of training and a 60 food/70 gold cost support a durable mounted core, while 2/2 armor lets the group cross arrow fire better than a fragile raiding unit. Keep the fight near your own infantry, Krepost, or reinforcements so the fallen Konniks can keep trading. Do not throw them into a spear wall without a plan: the 1.35 speed is useful for choosing contact, not for erasing the counter. When the opponent invests in a single answer, add the Bulgarian infantry layer and attack the exposed economy.
How to counter it
The classic mistake is to count a Konnik as dead when the mounted body falls, then lose the fight to the Infantry that appears. The official help gives the weak categories: Spearman-line and Monks. Halberdiers carry +32 against Cavalry and Pikemen +22, so the spear line handles the mounted phase; Monks add the conversion threat and punish a small, expensive group. Keep the spears together, finish the dismounted bodies before they reach your back line, and use Monks when the Konniks are committed rather than exposed. If you keep losing to Konniks without knowing what to produce or when, AoE Coach reads your match-up and gives you the counter composition and timing.