Konnik unit icon - Age of Empires 2

Konnik

Cavalry
Food60
Gold70
Hit Points100
Attack12
Melee Armor2
Pierce Armor2
Train Time16s
Speed1.35

Base values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.

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Evolution

Konnik

Castle
Food 1000 Gold 750

The coach's briefing

You're a two-phase unit - when your cavalry form (100 HP, 12 attack) dies, you become infantry and keep fighting. This effectively doubles your value in prolonged fights. With 2/2 armor and 1.35 speed, you're slightly slower than Knights but more cost-efficient overall. The dismounted Konnik has 45 HP and 12 attack. Always commit to fights - retreating wastes your infantry phase.

STRONG AGAINST

You win these trades cost-effectively.

Archers
Archers
?
Siege
Monks
Monks
Light Cavalry
Light Cavalry

WEAK AGAINST

Avoid these fights or bring support.

Halberdier
Halberdier
Camel Rider
Camel Rider
?
Heavy Cavalry
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Strategic Analysis

Tactical Identity

The Konnik is a **two-life cavalry unit**. When killed, it spawns as infantry, providing exceptional value in sustained fights.

Tactical Playbook

Double Value

Mounted + dismounted = 145 HP total effective health. Exceptional cost efficiency.

Commit to Fights

Never retreat with low HP Konniks - let them die and fight as infantry.

Good All-Around

2/2 armor makes you tanky. Good vs archers and melee alike.

Critical Point

**Slower than standard cavalry**. 1.35 speed means Knights can catch or escape you. Account for this in engagements.

Understanding The Stats

The Konnik offers unique two-phase combat, trading speed for exceptional sustained value.

Two Lives

100 + 45 HP

Cavalry dies, infantry spawns. 145 total effective HP.

Solid Attack

12 Damage

Same mounted and dismounted. Consistent damage output.

Good Armor

2/2

Excellent protection. Takes reduced damage from everything.

Slightly Slow

1.35 tiles/s

Slower than Knights (1.35 vs 1.35). Standard unique cavalry.

Coach's Tip

145 total HP (100+45) for 60F/70G is incredible value. Compare to Knights: 100 HP for 60F/75G. Konniks are more efficient.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
No damage bonus: this unit deals the same damage to every target.

Armor Classes

Cavalry

Takes heavy bonus damage from Pikemen/Halberdiers and Camels.

Unique Unit

Vulnerable to units with bonus damage vs this class.

Civilizations

Bulgares

* 1 civilizations have access to this unit.

AoE Coach analysis

Context & meta

The Konnik is the Bulgarian unique Heavy Cavalry that keeps fighting as Infantry when felled. Its mounted profile is 100 HP, 12 attack, 2/2 armor, 1.35 speed, and line of sight 5 for 60 food/70 gold and 16 seconds of training. The official help gives the categories: Strong vs. Infantry and Cavalry; Weak vs. Spearman-line and Monks. Bulgaria gets free Militia-line upgrades, 50% cheaper food costs on Blacksmith and Siege Workshop technologies, and access to the Krepost, so the Konnik often arrives inside a broader infantry-and-fortification plan.

History & balance

The Konnik is built around a two-stage exchange. The mounted body asks the opponent to respect 100 HP, 2/2 armor, and 1.35 speed; the fallen unit then leaves an Infantry threat instead of simply disappearing. That design makes each engagement harder to evaluate and rewards Bulgaria for keeping pressure near its support. Free Militia-line upgrades give the civilization a natural second layer, while cheaper Blacksmith and Siege Workshop technology food costs keep the surrounding army efficient. The unit is not just a stronger Knight: its value is the extra decision forced after the first body falls.

In pro play

Use Konniks to take space and make the opponent spend two answers on one engagement. Sixteen seconds of training and a 60 food/70 gold cost support a durable mounted core, while 2/2 armor lets the group cross arrow fire better than a fragile raiding unit. Keep the fight near your own infantry, Krepost, or reinforcements so the fallen Konniks can keep trading. Do not throw them into a spear wall without a plan: the 1.35 speed is useful for choosing contact, not for erasing the counter. When the opponent invests in a single answer, add the Bulgarian infantry layer and attack the exposed economy.

How to counter it

The classic mistake is to count a Konnik as dead when the mounted body falls, then lose the fight to the Infantry that appears. The official help gives the weak categories: Spearman-line and Monks. Halberdiers carry +32 against Cavalry and Pikemen +22, so the spear line handles the mounted phase; Monks add the conversion threat and punish a small, expensive group. Keep the spears together, finish the dismounted bodies before they reach your back line, and use Monks when the Konniks are committed rather than exposed. If you keep losing to Konniks without knowing what to produce or when, AoE Coach reads your match-up and gives you the counter composition and timing.