Konnik
The Bulgarian unique unit. A cavalry unit that fights as infantry when killed, continuing the battle on foot.
Tactical Briefing
You're a two-phase unit - when your cavalry form (100 HP, 12 attack) dies, you become infantry and keep fighting. This effectively doubles your value in prolonged fights. With 2/2 armor and 1.35 speed, you're slightly slower than Knights but more cost-efficient overall. The dismounted Konnik has 45 HP and 12 attack. Always commit to fights - retreating wastes your infantry phase.
Statistics
- HP
- 100
- Attack
- 12
- Melee Armor
- 2
- Pierce Armor
- 2
- Speed
- 1.35
Cost
- Food: 60
- Gold: 70
Strong Against
Weak Against
Strategic Analysis
The Konnik is a **two-life cavalry unit**. When killed, it spawns as infantry, providing exceptional value in sustained fights.
- Double Value: Mounted + dismounted = 145 HP total effective health. Exceptional cost efficiency.
- Commit to Fights: Never retreat with low HP Konniks - let them die and fight as infantry.
- Good All-Around: 2/2 armor makes you tanky. Good vs archers and melee alike.
Warning: **Slower than standard cavalry**. 1.35 speed means Knights can catch or escape you. Account for this in engagements.