Skip to content

Konnik

The Bulgarian unique unit. A cavalry unit that fights as infantry when killed, continuing the battle on foot.

Tactical Briefing

You're a two-phase unit - when your cavalry form (100 HP, 12 attack) dies, you become infantry and keep fighting. This effectively doubles your value in prolonged fights. With 2/2 armor and 1.35 speed, you're slightly slower than Knights but more cost-efficient overall. The dismounted Konnik has 45 HP and 12 attack. Always commit to fights - retreating wastes your infantry phase.

Statistics

HP
100
Attack
12
Melee Armor
2
Pierce Armor
2
Speed
1.35

Cost

  • Food: 60
  • Gold: 70

Strong Against

Weak Against

Strategic Analysis

The Konnik is a **two-life cavalry unit**. When killed, it spawns as infantry, providing exceptional value in sustained fights.

  • Double Value: Mounted + dismounted = 145 HP total effective health. Exceptional cost efficiency.
  • Commit to Fights: Never retreat with low HP Konniks - let them die and fight as infantry.
  • Good All-Around: 2/2 armor makes you tanky. Good vs archers and melee alike.

Warning: **Slower than standard cavalry**. 1.35 speed means Knights can catch or escape you. Account for this in engagements.

Available Civilizations

Bulgarians