Mining Camp

Mining Camp

Economic - Dark
Wood100
HP 600
Build 35s
Melee Arm. 0
Pierce Arm. 7
0

Description

"Drop-off point for gold and stone. Also researches mining technologies that improve gathering speed."

Strategic Analysis

Strategic Role

The Mining Camp enables gold and stone collection. Gold is essential for powerful units, and stone is needed for Castles and Town Centers.

Key Tactics

Gold Priority

Place your Mining Camp on gold first. Gold enables Knights, unique units, and most powerful technologies.

Stone Timing

Mine stone when planning Castles or additional Town Centers. 650 stone for a Castle takes 7-8 villagers working for 3-4 minutes.

Upgrade Timing

Gold Mining should be researched in late Feudal or early Castle Age when you have significant gold income.

Warning

Gold mines are prime raid targets. Consider walling or placing defensive buildings near exposed gold.

Stats Analysis

The Mining Camp is your gateway to gold and stone. Place it touching the resource pile for maximum efficiency.

Hit Points

600 HP

Low health like other drop-off buildings. Losing your Mining Camp on gold can be devastating.

Mining Techs

4 Upgrades

Two gold and two stone upgrades. Each provides +15% gathering speed.

Wood Cost

100 Wood

Same cost as Mill and Lumber Camp. Essential investment for gold-heavy strategies.

Placement Tip

Place Mining Camps touching the gold/stone pile. One tile away is acceptable but slightly less efficient.

Timing Tip

Build on gold around 12-14 population for Scout/Archer strategies. Research Gold Mining when you have 5+ villagers on gold.