Mining Camp
Economic - DarkDescription
"Drop-off point for gold and stone. Also researches mining technologies that improve gathering speed."
Strategic Analysis
Strategic Role
The Mining Camp enables gold and stone collection. Gold is essential for powerful units, and stone is needed for Castles and Town Centers.
Key Tactics
Gold Priority
Place your Mining Camp on gold first. Gold enables Knights, unique units, and most powerful technologies.
Stone Timing
Mine stone when planning Castles or additional Town Centers. 650 stone for a Castle takes 7-8 villagers working for 3-4 minutes.
Upgrade Timing
Gold Mining should be researched in late Feudal or early Castle Age when you have significant gold income.
Warning
Gold mines are prime raid targets. Consider walling or placing defensive buildings near exposed gold.
Stats Analysis
The Mining Camp is your gateway to gold and stone. Place it touching the resource pile for maximum efficiency.
Hit Points
600 HP
Low health like other drop-off buildings. Losing your Mining Camp on gold can be devastating.
Mining Techs
4 Upgrades
Two gold and two stone upgrades. Each provides +15% gathering speed.
Wood Cost
100 Wood
Same cost as Mill and Lumber Camp. Essential investment for gold-heavy strategies.
Technologies
Placement Tip
Place Mining Camps touching the gold/stone pile. One tile away is acceptable but slightly less efficient.
Timing Tip
Build on gold around 12-14 population for Scout/Archer strategies. Research Gold Mining when you have 5+ villagers on gold.