University
Economic - CastleDescription
"Researches defensive and siege technologies. Contains crucial upgrades for buildings, towers, and siege weapons."
Strategic Analysis
Strategic Role
The University provides powerful defensive and siege technologies. Many game-changing techs like Ballistics and Chemistry come from here.
Key Tactics
Ballistics Priority
Ballistics allows towers and ranged units to hit moving targets. Essential for archer-heavy strategies.
Building Durability
Masonry and Architecture add +10% and +20% HP to all buildings. Research these for defensive play.
Chemistry
Chemistry unlocks Bombard Cannons, Hand Cannoneers, and Bombard Towers. A must-research for Imperial Age.
Murder Holes
Prevents units from hiding in the blind spot at the base of towers and Castles. Research if facing melee rushes.
Warning
University technologies are expensive. Prioritize based on your strategy - you may not need all of them.
Stats Analysis
The University is your research hub for late-game technologies. It has more game-changing techs than most buildings.
Technologies
13 Upgrades
Building HP, tower upgrades, siege improvements, and the crucial Chemistry unlock.
Hit Points
1800 HP
Standard support building durability. Place safely to ensure continuous research.
Wood Cost
200 Wood
More expensive than other support buildings, reflecting its powerful technologies.
Placement Tip
Build your University in a safe location. It's needed throughout Castle and Imperial Age for continuous upgrades.
Timing Tip
Build in early Castle Age. Prioritize Ballistics if going archers, or save for Chemistry to unlock gunpowder units.