University

University

Economic - Castle
Wood200
HP 1800
Build 60s
Melee Arm. 0
Pierce Arm. 7
0

Description

"Researches defensive and siege technologies. Contains crucial upgrades for buildings, towers, and siege weapons."

Strategic Analysis

Strategic Role

The University provides powerful defensive and siege technologies. Many game-changing techs like Ballistics and Chemistry come from here.

Key Tactics

Ballistics Priority

Ballistics allows towers and ranged units to hit moving targets. Essential for archer-heavy strategies.

Building Durability

Masonry and Architecture add +10% and +20% HP to all buildings. Research these for defensive play.

Chemistry

Chemistry unlocks Bombard Cannons, Hand Cannoneers, and Bombard Towers. A must-research for Imperial Age.

Murder Holes

Prevents units from hiding in the blind spot at the base of towers and Castles. Research if facing melee rushes.

Warning

University technologies are expensive. Prioritize based on your strategy - you may not need all of them.

Stats Analysis

The University is your research hub for late-game technologies. It has more game-changing techs than most buildings.

Technologies

13 Upgrades

Building HP, tower upgrades, siege improvements, and the crucial Chemistry unlock.

Hit Points

1800 HP

Standard support building durability. Place safely to ensure continuous research.

Wood Cost

200 Wood

More expensive than other support buildings, reflecting its powerful technologies.

Placement Tip

Build your University in a safe location. It's needed throughout Castle and Imperial Age for continuous upgrades.

Timing Tip

Build in early Castle Age. Prioritize Ballistics if going archers, or save for Chemistry to unlock gunpowder units.