University
Researches defensive and siege technologies. Contains crucial upgrades for buildings, towers, and siege weapons.
Statistics
- Age
- Castle
- Category
- economic
- HP
- 1800
- Build Time
- 60s
- Melee Armor
- 0
- Pierce Armor
- 7
Cost
- Wood: 200
Available Technologies
Strategic Analysis
The University provides powerful defensive and siege technologies. Many game-changing techs like Ballistics and Chemistry come from here.
- Ballistics Priority: Ballistics allows towers and ranged units to hit moving targets. Essential for archer-heavy strategies.
- Building Durability: Masonry and Architecture add +10% and +20% HP to all buildings. Research these for defensive play.
- Chemistry: Chemistry unlocks Bombard Cannons, Hand Cannoneers, and Bombard Towers. A must-research for Imperial Age.
- Murder Holes: Prevents units from hiding in the blind spot at the base of towers and Castles. Research if facing melee rushes.
Warning: University technologies are expensive. Prioritize based on your strategy - you may not need all of them.