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University

Researches defensive and siege technologies. Contains crucial upgrades for buildings, towers, and siege weapons.

Statistics

Age
Castle
Category
economic
HP
1800
Build Time
60s
Melee Armor
0
Pierce Armor
7

Cost

  • Wood: 200

Available Technologies

Strategic Analysis

The University provides powerful defensive and siege technologies. Many game-changing techs like Ballistics and Chemistry come from here.

  • Ballistics Priority: Ballistics allows towers and ranged units to hit moving targets. Essential for archer-heavy strategies.
  • Building Durability: Masonry and Architecture add +10% and +20% HP to all buildings. Research these for defensive play.
  • Chemistry: Chemistry unlocks Bombard Cannons, Hand Cannoneers, and Bombard Towers. A must-research for Imperial Age.
  • Murder Holes: Prevents units from hiding in the blind spot at the base of towers and Castles. Research if facing melee rushes.

Warning: University technologies are expensive. Prioritize based on your strategy - you may not need all of them.