Camel Archer
ArcherBase values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.
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Camel Archer
CastleElite Camel Archer
ImperialThe coach's briefing
You're a Cavalry Archer killer. With +4 bonus vs Cavalry Archers, you shred Mangudai, Kipchaks, and HCAs. At 1.4 speed with 55 HP and 7 attack, you're fast and decent in combat. You also have anti-Camel bonus, making you versatile. At 50W/60G, you're affordable. The main weakness is low pierce armor (0) - regular archers can hurt you.
STRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
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Strategic Analysis
Tactical Identity
The Camel Archer is a **cavalry archer counter**. Bonus damage makes it devastating vs mounted ranged units.
Tactical Playbook
CA Counter
+4 vs Cavalry Archers. Mangudai and Kipchaks melt to your attacks.
Fast Raider
1.4 speed lets you chase or escape most units. Good hit-and-run.
Anti-Camel
Bonus vs Camel class helps vs enemy Camels too.
Critical Point
**1 pierce armor**. Regular foot archers deal full damage. Avoid prolonged Arbalester fights.
Understanding The Stats
The Camel Archer offers specialized anti-cavalry archer capabilities with good mobility.
CA Bonus
11 damage to HCAs. Kills them fast.
Fast Speed
Standard cavalry speed. Good mobility.
Decent HP
More than most cavalry archers.
No Pierce Armor
Vulnerable to foot archers.
Coach's Tip
7 attack + 4 bonus = 11 damage to HCAs (60 HP, 1 armor). 6 hits to kill. You hard counter them.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Cavalry Archer | +4 |
Armor Classes
Archer
Vulnerable to Skirmishers and Huskarls.
Cavalry Archer
Vulnerable to units with bonus damage vs this class.
Camel
Takes specific bonus damage from Pikemen.
Unique Unit
Vulnerable to units with bonus damage vs this class.
Key Upgrades
Civilizations
* 1 civilizations have access to this unit.
Other Units
AoE Coach analysis
Context & meta
The Camel Archer is the Berber unique Mounted Archer, costing 50 wood and 60 gold for 55 HP, 7 attack, 0/1 armor, range 4, speed 1.4, and line of sight 5. It trains in 25 seconds and has +4 against Cavalry Archers and +4 against Camels in the local data. The official help gives the categories: Exceptionally strong vs. Mounted Archers; Weak vs. Spearman-line, Skirmishers and Camel Riders. Berber Stable Units cost 15/20% less in Castle/Imperial Age, so the unit is a specialized answer that can still be massed with a stable economy.
History & balance
The Camel Archer is a specialist mounted-archer mirror breaker. Its 25-second train time, 50 wood/60 gold cost, range 4, and speed 1.4 give it the movement needed to keep a cavalry-archer fight at the preferred distance, while the two +4 class bonuses explain why it should not be judged like a generic archer. The 55 HP and 0/1 armor keep the counterplay clear: a spear line or a well-protected ranged answer can still stop it. Berber villagers are faster and Stable Units are cheaper, so the civilization can sustain the specialist longer than the raw cost suggests.
In pro play
Use Camel Archers when the opponent is leaning on Mounted Archers, Camels, or a mobile ranged army. Twenty-five seconds of training and the Berber Stable discount reward a controlled mass, while 1.4 speed and range 4 allow focus fire followed by a clean retreat. Protect the 55 HP bodies with terrain or a small front line, and keep the group together so the +4 bonuses are applied to every priority target. Do not switch into a spear wall just because the unit is a Camel: the official Weak vs. categories are precise. Your best fight is a moving one where the enemy mounted archers cannot trade back safely.
How to counter it
The classic mistake is to answer Camel Archers with your own Mounted Archers or with a few cavalry units that never reach them. The official help gives the weak categories: Spearman-line, Skirmishers and Camel Riders. Elite Skirmishers carry +2 against Cavalry Archers, Halberdiers +26 against Camels, and Camel Riders +5 against Camels. Keep the answers together, use a screen to deny the retreat, and fight from cover rather than chasing across open ground. If you keep losing to Camel Archers without knowing what to produce or when, AoE Coach reads your match-up and gives you the counter composition and timing.