Conquistador
CavalryEvolution
Conquistador
CastleElite Conquistador
ImperialSTRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The Conquistador is a **mobile gunpowder cavalry** unit. High burst damage combined with mobility creates devastating hit-and-run potential.
Tactical Playbook
Castle Age Power
16 attack in Castle Age is massive. Melts any infantry or archer you encounter.
Hit and Run
1.3 speed lets you engage, fire, retreat. Repeat until enemies die.
Good Armor
2/1 armor is exceptional for cavalry. Takes less damage from everything.
Critical Point
**Expensive and slow to mass**. 70F/60G and 24s train time. Can't spam them like archers.
Understanding The Stats
The Conquistador offers massive damage output with cavalry mobility, but at high cost.
Huge Attack
Highest Castle Age ranged damage. Melts low-armor targets.
Long Range
Outranges most Castle Age units. Safe attacks.
Good Armor
Excellent for cavalry. Reduces all incoming damage.
Fast Speed
Standard cavalry speed. Good for hit-and-run.
Coach's Tip
16 attack at 6 range is devastating. Infantry with 1 armor takes 15 damage per hit - 3-4 shots to kill most units.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Ram | +4 |
Armor Classes
Cavalry
Takes heavy bonus damage from Pikemen/Halberdiers and Camels.
Cavalry Archer
Vulnerable to units with bonus damage vs this class.
Gunpowder Unit
Vulnerable to Condottieros.
Unique Unit
Vulnerable to units with bonus damage vs this class.